Post by Andrew on Sept 3, 2009 21:34:04 GMT -6
Tournament Information
Date: Sunday, October 25th
Location: New Game In Town (811 W. Lincoln Highway, Dekalb, IL, 60115)
Length: 3 rounds, 2 hours per round
Time Start: 10:30 registration, 11:00 game 1
Entry Fee: $15 Entry for non-club members, $10 for club members
Size: 1500 points
Prizes
1st Place: Space Hulk
2nd Place: GF9 Smoke and Fire bags
Best Sportsman: GF9 Brown Stuff
Tournament Rules
1. Tournament will use standard FOC's
2. 'What You See Is What You Get' (WYSIWYG) is in effect. That means all units must be easily identifiable as the particular codex choice they represent and that any and all weapons/options taken for a unit must be clearly represented on the model(s).
3. Forge World/Imperial Armor units are allowed in this tournament; however players may not use any flyers or units with mass/structure points. Players must also use the updates currently on FW's website for IA 1&2. We'll have them on hand.
4. Special/Unique/Named Characters may be fielded, provided their individual rules allow them to be used in armies of 1500pts or less
5. Bring everything you need to play: your codex, rulebook, dice, templates, ruler, and any other rules (such as FAQs) you’ll need.
6. You must bring two printed army lists, one for the judges and one for your reference. If you must handwrite it, make sure it’s legible for anyone.
7. The judge’s have the final say in anything.
Scenario Information/Special Rules to prepare for
Night Fight
Victory Points
Dusk - On the start of each game turn the first player rolls a dice; on a successful result, Night Fight rules come into effect immediately as the sun sets. Turn 1: 6; Turn 2: 5+; Turn 3: 4+; etc.
The Dead Rise! - Within 12" of a tombstone, all movement for non-vehicle, non-monstrous creature units is counted as difficult and dangerous terrain, as the prying, poisonous hands of the undead rise up to drag you down.
Miscommunication - No units can flank, outflank, or use any other special rule that allows them to come in off of any other table edge than the player's own long board edge.
Spiders! - TBA
33 Total Battle Points available.
Mission 1: Kill them All!
You're enemies; are they who they really are? Are they the undead? Best to make sure by putting a couple bullets in their heads!
Special Rules: Reserves, Deep Strike
Deployment: Dawn of War
Primary Objective: Victory Points
Secondary Objective: Land Grab (Table Quarters; You capture a quarter by having more units with 5+ models in it than your opponent does)
Tertiary Objective: Sever the Head (Kill the HQ unit in your opponent's army worth the most points)
Mission 2: The Tombstone of Power
Your psykers seem to be lacking power. You've heard that tombstones nearby can give them much needed juice. Make haste, as the night falls and you hear moans out in the dark...
Special Rules: Reserves, Deep Strike, Dusk, The Dead Rise!
Deployment: Spearhead
Primary Objective: Capture the Tombstone (Capture the objective in the center of the table in the same manner as those in the 40K rulebook)
Secondary Objective: Land Grab (Table Quarters; You capture a quarter by having more units with 5+ models in it than your opponent does)
Tertiary Objective: Sever the Head (Kill the HQ unit in your opponent's army worth the most points)
Mission 3: Survive!
What have you done?! You've released the evil in the night. Now you must fight to escape this world before it consumes you all!
Special Rules: Reserves, Deep Strike, Night Fighting, Spiders!, Miscommunication
Deployment: Pitched Battle
Primary Objective: Escape! (Units escape by moving off the table edge. The winner is the one that has more units escape. This edge is either your opponent's table edge, or up to 6" along the short table edge from your opponent's table edge)
Secondary Objective: Land Grab (Table Quarters; You capture a quarter by having more units with 5+ models in it than your opponent does)
Tertiary Objective: Sever the Head (Kill the HQ unit in your opponent's army worth the most points)
Sportsman scores:
At the end of the day, you'll fill out a sheet listing each of your games and assign each a score based on how you liked playing each person.
Participants
1. Caleb*
2. Rios*
3. Paul (B&C)
4. Frizzel*
5. John B.*
6. Mick Jaggard (AWC)
7. Jeff Florido
8. Tim Waeyaert
9. Bryan Simpson*
10. Delso*
11. Greg Chyson
12. Jason Chyson
13. Josh Page
14. Cory Page
15. Matthew Grage (AWC)
16. John Keene
17. Kyle Goetten*
18. Jim*
19. Chris Melanson
20. Chris's friend
21. Brian Linboom
22. Nathan*
Date: Sunday, October 25th
Location: New Game In Town (811 W. Lincoln Highway, Dekalb, IL, 60115)
Length: 3 rounds, 2 hours per round
Time Start: 10:30 registration, 11:00 game 1
Entry Fee: $15 Entry for non-club members, $10 for club members
Size: 1500 points
Prizes
1st Place: Space Hulk
2nd Place: GF9 Smoke and Fire bags
Best Sportsman: GF9 Brown Stuff
Tournament Rules
1. Tournament will use standard FOC's
2. 'What You See Is What You Get' (WYSIWYG) is in effect. That means all units must be easily identifiable as the particular codex choice they represent and that any and all weapons/options taken for a unit must be clearly represented on the model(s).
3. Forge World/Imperial Armor units are allowed in this tournament; however players may not use any flyers or units with mass/structure points. Players must also use the updates currently on FW's website for IA 1&2. We'll have them on hand.
4. Special/Unique/Named Characters may be fielded, provided their individual rules allow them to be used in armies of 1500pts or less
5. Bring everything you need to play: your codex, rulebook, dice, templates, ruler, and any other rules (such as FAQs) you’ll need.
6. You must bring two printed army lists, one for the judges and one for your reference. If you must handwrite it, make sure it’s legible for anyone.
7. The judge’s have the final say in anything.
Scenario Information/Special Rules to prepare for
Night Fight
Victory Points
Dusk - On the start of each game turn the first player rolls a dice; on a successful result, Night Fight rules come into effect immediately as the sun sets. Turn 1: 6; Turn 2: 5+; Turn 3: 4+; etc.
The Dead Rise! - Within 12" of a tombstone, all movement for non-vehicle, non-monstrous creature units is counted as difficult and dangerous terrain, as the prying, poisonous hands of the undead rise up to drag you down.
Miscommunication - No units can flank, outflank, or use any other special rule that allows them to come in off of any other table edge than the player's own long board edge.
Spiders! - TBA
33 Total Battle Points available.
Mission 1: Kill them All!
You're enemies; are they who they really are? Are they the undead? Best to make sure by putting a couple bullets in their heads!
Special Rules: Reserves, Deep Strike
Deployment: Dawn of War
Primary Objective: Victory Points
Secondary Objective: Land Grab (Table Quarters; You capture a quarter by having more units with 5+ models in it than your opponent does)
Tertiary Objective: Sever the Head (Kill the HQ unit in your opponent's army worth the most points)
Mission 2: The Tombstone of Power
Your psykers seem to be lacking power. You've heard that tombstones nearby can give them much needed juice. Make haste, as the night falls and you hear moans out in the dark...
Special Rules: Reserves, Deep Strike, Dusk, The Dead Rise!
Deployment: Spearhead
Primary Objective: Capture the Tombstone (Capture the objective in the center of the table in the same manner as those in the 40K rulebook)
Secondary Objective: Land Grab (Table Quarters; You capture a quarter by having more units with 5+ models in it than your opponent does)
Tertiary Objective: Sever the Head (Kill the HQ unit in your opponent's army worth the most points)
Mission 3: Survive!
What have you done?! You've released the evil in the night. Now you must fight to escape this world before it consumes you all!
Special Rules: Reserves, Deep Strike, Night Fighting, Spiders!, Miscommunication
Deployment: Pitched Battle
Primary Objective: Escape! (Units escape by moving off the table edge. The winner is the one that has more units escape. This edge is either your opponent's table edge, or up to 6" along the short table edge from your opponent's table edge)
Secondary Objective: Land Grab (Table Quarters; You capture a quarter by having more units with 5+ models in it than your opponent does)
Tertiary Objective: Sever the Head (Kill the HQ unit in your opponent's army worth the most points)
Sportsman scores:
At the end of the day, you'll fill out a sheet listing each of your games and assign each a score based on how you liked playing each person.
Participants
1. Caleb*
2. Rios*
3. Paul (B&C)
4. Frizzel*
5. John B.*
6. Mick Jaggard (AWC)
7. Jeff Florido
8. Tim Waeyaert
9. Bryan Simpson*
10. Delso*
11. Greg Chyson
12. Jason Chyson
13. Josh Page
14. Cory Page
15. Matthew Grage (AWC)
16. John Keene
17. Kyle Goetten*
18. Jim*
19. Chris Melanson
20. Chris's friend
21. Brian Linboom
22. Nathan*