Post by tedwin183 on Mar 17, 2010 22:50:46 GMT -6
With Khador reeling, Cygnar and its allies advanced on the Khador retreat, falling back to the Powder Magazine, where Supreme Kommandant Irusk and his allies met the enemy. It was a bloody battle, the Cygnaran allies came crashing through the trees only to be met by the shrill cries of bombard rounds soaring high in the air, eventually meeting them where they stood.
The Khadoran defense was proud and withstood all Cygnar could give. Being the proud givers of icy death, Irusk thought it wise to stay on the enemies heels. Being chased down, tirelessly, the Khadoran advance ran the Cygnaran retreat into none other than the Stench Bog. The Stench Bog is a dreadful place. It was once an ancient battleground fought over by the Orgoth landings and Ord. A curse was put on the land long ago and now it functions as a waste outlet for the Blindwater Dam. It, in turn, outputs waste water to the estuaries of the Dragon Tongue. Only the strongest men survive the Stench Bog. Filled with noxious gases, it is only a matter of time before the fumes, or perhaps the curse, takes you...
Dreadful was that day. But what truly astounds me, is how it was resolved...
--Unknown account, 607 AR.
Ok, the next campaign is ready! This one is going to be heavily fluffy and will begin to tell the story I was intending to tell with this whole campaign, so get ready...
Cygnar was fended off and are now being chased into the Stench Bog! Irusk knows that normal men do not survive a trip into the Stench Bog and has planned to "drop them into a bath that serves their kind".
Here are the rules:
---25pt lists, no redundancy in characters/casters. Reserve your casters/characters when you post that you can and will play.
---18pts out of 25 must be spent on WARJACKS or WARBEASTS. These are the only creatures that can feasibly survive the Bog, and this will get some people to stretch their playing skills a bit more. This 18pts does not include the points you spend for your caster jack/beast points. So if you have a +6WJ pt caster, you do not only need to spend 12pts. you must spend 18pts ON TOP OF the +6WJ your caster could conceivably have. If you have any troubles understanding, contact me for clarification.
---Remaining pts can be spent on anything else. It's a Bog. I'd be tickled if you kept the list more fluffy than competitive.
---Turns will be 12 minutes per side. Each side will have a once-a-game 5 minute extension.
---NOBODY plays more than 1 army. We had a problem last campaign, it has been fixed now and it will not happen again. Rest assured.
---Tentatively, we will do this Sat., March 27th. Please tell me if you can't make this date and we can work on rescheduling it.
---We need 4v4 again, but if we can get 5v5 that's cool too. Steve has 2 equivalents of 25pt Cygnar armies he could lend for the day to someone who doesn't have an army, or if we're short on Cygnar again.
---PLEASE do not reserve a spot unless you FOR SURE can come and WILL NOT ditch out unless in an emergency. We had someone leave right as the game started last time and it threw the whole game into a death spiral...
Teams:
Cygnar:
Tom-Cygnar, Nemo, Arlan, Thunderhead.
Neuman-Menoth, Harbinger.
Khador:
Ted-Khador, Strakhov, Gorman.
Steve-Trollbloods, Doomshaper, Mulg.
Adam-Khador, Sorscha, Beast-09
Stump-Khador, Butcher, Yuri
We need 2 more players for the Cygnar team. It looks like JD could make it and I might try to corral Robbie into playing. That'd leave 3 Menoth, 1 Cygnar vs. 3 Khador, 1 Trollbloods.
The Khadoran defense was proud and withstood all Cygnar could give. Being the proud givers of icy death, Irusk thought it wise to stay on the enemies heels. Being chased down, tirelessly, the Khadoran advance ran the Cygnaran retreat into none other than the Stench Bog. The Stench Bog is a dreadful place. It was once an ancient battleground fought over by the Orgoth landings and Ord. A curse was put on the land long ago and now it functions as a waste outlet for the Blindwater Dam. It, in turn, outputs waste water to the estuaries of the Dragon Tongue. Only the strongest men survive the Stench Bog. Filled with noxious gases, it is only a matter of time before the fumes, or perhaps the curse, takes you...
Dreadful was that day. But what truly astounds me, is how it was resolved...
--Unknown account, 607 AR.
Ok, the next campaign is ready! This one is going to be heavily fluffy and will begin to tell the story I was intending to tell with this whole campaign, so get ready...
Cygnar was fended off and are now being chased into the Stench Bog! Irusk knows that normal men do not survive a trip into the Stench Bog and has planned to "drop them into a bath that serves their kind".
Here are the rules:
---25pt lists, no redundancy in characters/casters. Reserve your casters/characters when you post that you can and will play.
---18pts out of 25 must be spent on WARJACKS or WARBEASTS. These are the only creatures that can feasibly survive the Bog, and this will get some people to stretch their playing skills a bit more. This 18pts does not include the points you spend for your caster jack/beast points. So if you have a +6WJ pt caster, you do not only need to spend 12pts. you must spend 18pts ON TOP OF the +6WJ your caster could conceivably have. If you have any troubles understanding, contact me for clarification.
---Remaining pts can be spent on anything else. It's a Bog. I'd be tickled if you kept the list more fluffy than competitive.
---Turns will be 12 minutes per side. Each side will have a once-a-game 5 minute extension.
---NOBODY plays more than 1 army. We had a problem last campaign, it has been fixed now and it will not happen again. Rest assured.
---Tentatively, we will do this Sat., March 27th. Please tell me if you can't make this date and we can work on rescheduling it.
---We need 4v4 again, but if we can get 5v5 that's cool too. Steve has 2 equivalents of 25pt Cygnar armies he could lend for the day to someone who doesn't have an army, or if we're short on Cygnar again.
---PLEASE do not reserve a spot unless you FOR SURE can come and WILL NOT ditch out unless in an emergency. We had someone leave right as the game started last time and it threw the whole game into a death spiral...
Teams:
Cygnar:
Tom-Cygnar, Nemo, Arlan, Thunderhead.
Neuman-Menoth, Harbinger.
Khador:
Ted-Khador, Strakhov, Gorman.
Steve-Trollbloods, Doomshaper, Mulg.
Adam-Khador, Sorscha, Beast-09
Stump-Khador, Butcher, Yuri
We need 2 more players for the Cygnar team. It looks like JD could make it and I might try to corral Robbie into playing. That'd leave 3 Menoth, 1 Cygnar vs. 3 Khador, 1 Trollbloods.