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Post by Andrew on Sept 29, 2006 19:34:02 GMT -6
Open to all questions about the campaign. All shall be answered!
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Post by vicmohammad on Oct 1, 2006 22:56:21 GMT -6
1. My army list currently has a lot of stand ins. Mostly because this is the most points I'm allowed to field and I want to test out some stuff. Does anyone have a huge deal with me using stand ins? Particularly, my mortar teams are going to be heavy bolters, and i need stand ins for the guardsmen with plasma guns.
2. There are way too many 'good' and not nearly enough 'evil'. So I'd like to switch myself to Traitor Guard or whatever to even the odds a wee bit. That cool? (See how I turned that into a question at the end.)
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Post by Andrew on Oct 2, 2006 6:47:58 GMT -6
Perfectly fine! You must wait, however. If you'll notice, you must accrue CP to buy demons and thus go evil. You don't have any to begin with, and thus it's not possible yet =). I'm sure second week onward there will be one or more people going evil.
But, by releasing your intentions you are able to fight another good player this week, instead of fighting someone from another faction.
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Post by Rios on Oct 3, 2006 10:56:31 GMT -6
i was wondering why necrons are considered a good army when they just destroy everything, i would have thought them neutral if not evil
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Post by ddaypunk06 on Oct 3, 2006 12:31:34 GMT -6
Cause they hate the chaos.
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Post by heatseeker on Oct 3, 2006 13:38:33 GMT -6
i didnt know that they hate chaos. i thought they hated and killed everyone because they want to enslave the universe. I guess you can look at it like they are the future tomb kings which is more or less neutral for the same reasons that races are encroaching on their land and they're defending.
question: why is only one campaign game being played per week? this completely negates all these special options and the amount of players if only two people are going to play one game a week. Ian says you may mean one game per week per person, but that's not how i took it as. explain.
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Post by Andrew on Oct 3, 2006 15:03:38 GMT -6
No you doofus, it means only one game per week. Meaning everyone plays. Everyone will be matched up against someone every week. They will play that game using the campaign rules. After that, for the rest of the night they can play as many games as they want but they won't count for the campaign, and don't have to adhere to any campaign rules.
The gods of the necrons were in existence before the universe was created. Then came the Old Ones (Eldar?), and a massive war ensued. The Old Ones started using the warp to fight the C'tan and it was anathema to them. It almost annihilated the C'tan and followers until they sealed off real space and immaterium. Eventually yada yada and such.
Basically, although the Eldar are their eternal enemy, the immaterium (demons, warp, etc) will do far more damage to them than anything the Eldar can do. And thus the Necron Lords fear only one thing: Chaos.
You are right, they do want to be rulers of the universe once again, but since this campaign is themed around preventing a major demonic incursion, priorities take over feuds.
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Post by siriq on Oct 3, 2006 15:47:38 GMT -6
old ones was the race that created the eldar, orks, and some other all focusing on one aspect to see which one can kill the necrons easiest. i dont remeber where i heard that from but its somewhere.
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Post by heatseeker on Oct 3, 2006 16:35:25 GMT -6
you thinking of tau or tyranids as they are the only other xenos?
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Post by Andrew on Oct 3, 2006 16:40:50 GMT -6
No he's right. The Old Ones created the Eldar to continue their great works. They screwed it up, but they tried. Not sure on the Orks though. Other races were created than them, but who knows.
Tau were a backwater race a few centuries ago (game time), when they first came together.
Tyranids come from beyond the known galaxy.
By the way, a little tweaking. The Necrons can now attack anybody, just like Evil or Neutral. However, other good still can't attack them. This represents their style. Nobody knows where they are, but they know exactly where everything else is and can act accordingly.
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Post by Rios on Oct 4, 2006 11:47:37 GMT -6
so since theres only 2 evil and e neutral players we're not all going to play the first week because theres so many good right now
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Post by vicmohammad on Oct 4, 2006 13:33:56 GMT -6
I'm evil now, so it should be at least a little more neutral.
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Post by Andrew on Oct 4, 2006 14:25:16 GMT -6
Necrons can attack good guys. Remember that. And Vic, you are now classified as Traitor Guard. That means, among other things, the regiment rose up and killed all their lie-spewing commissars. Therefore you cannot use any for the rest of the campaign. Kapiche?
Now everybody should be able to get a game in since Delso won't be there this week. Hopefully one more person joins somewhere so it will always be equal.
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Post by vicmohammad on Oct 4, 2006 18:20:25 GMT -6
I never use any Commisars. The whole fluff behind my army is that they do not follow any regimental leader or hierarchy - they're all from different worlds who follow the Heroic Officer - not the Imperium. I never liked the whole "HEY LOOK WE'RE SPACE NAZI'S LOL" theme of the guard.
I e-mailed you my army list today too.
Are we suppose to pick someone to attack or are you setting that up Andrew?
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Post by Andrew on Oct 4, 2006 21:03:11 GMT -6
Yep, the system is challenge at will! Or let the fates decide with some rolling up at the meeting tomorrow. Yea, that sounds good...until fluff starts dictating where attacks happen.
Everybody have your lists ready by tomorrow!
Vic I went over your army list, and I like it. Good composition there. However, some things needed changing. You didn't need to "buy" the heavy weapons platoon as a doctrine since the squads you're using are in the HQ section; instead you needed to use it for the stormtroopers, who cannot have sharpshooters since they are all BS 4. Also, when you buy sharpshooters and carapace armor you add those points to the unit total, not at the end. All told, you over costed yourself and thus have 40pts left to fill, being at 2460.
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Post by vicmohammad on Oct 5, 2006 21:20:02 GMT -6
After the first week, I have to admit I had some fun. But I have two concerns.
First, and please let me know if this is just me personally, but having such low point games in comparison with the big list I made, I'm being forced to field basically the same list every week. I made all my troops hella expensive with doctrines just to soak up points and hit that 2,500 mark. As a result, every week I have to field my basic HQ and two troops, and that's it. I won't be able to see any of my tanks hit the board until the third week at best.
Can we have some kind of rule where after the first week can we lower the restrictions of what is required for each fight? Perhaps for the second week we only need an HQ and a Troop, then the next week just an HQ or something so we can have some more flexible fights.
Otherwise I'm tempted just to not take all the bonuses I gave my troops so I can finally field the models I really want to see in action (Ratlings / Ogryns / Stormtroopers). .
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Post by Andrew on Oct 5, 2006 21:47:14 GMT -6
Hmm...good point. Doctrines cannot be changed, but wargear/weapons can. After your weekly game you may choose to add or subtract wargear/weapons from units, and it must be checked with me. You must expend CP to add wargear/weapons. Also, you don't need to use all the units you think you may have to...check the info thread for details.
In deference to that new update, here are a couple suggestions: Command Platoon, minus a heavy weapons squad or two Platoon 1 Platoon 2 Hellhound or Leman Russ
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Post by vicmohammad on Oct 9, 2006 15:11:39 GMT -6
We should totally increase the week totals so we get increasingly large games and like wise, get to field a wide variety of stuff. This schedule would provide increasingly large battles (and for some, increasingly more demon squads) until the final game which is a huge 2,500 point love fest. A nice cataclysmic end I think.
Week 1 – 1000 No Heavy Support, No Elites Week 2 – 1250 No Elites Week 3 – 1500 Week 4 – 1500 Week 5 – 1750 Week 6 – 1750 Week 7 – 2000 Week 8 – 2500
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Post by Andrew on Oct 9, 2006 15:20:53 GMT -6
I think the highest will be 2000 instead. Most people won't have that much by then anyhow, and some people will be able to field more than that due to earning CP. It would've been silly to ask for 2500 pts and allow you to field more when you now can't. Good suggestion though, it shall change!
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Post by vicmohammad on Oct 9, 2006 18:22:23 GMT -6
Awesome, now we can all field more specialty troops and go to town!
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