Post by vicmohammad on Feb 7, 2007 12:45:06 GMT -6
For anyone not paying attention to PP's front website. They've put out the teaser ads for basically a whole new themed army. They are all mercs...and all PIRATES. The new warcaster has his own private unit, with a unit attachment, weapon team, heavy and light warjack and own solo.
Captain Shae:
From the high seas of the Iron Kingdoms sails a new mercenary warcaster, his blood and brine soaked battlegroup, and his cutthroat crew of privateers. Today marks the beginning of our previews for the upcoming mercenary privateers models for WARMACHINE, starting with the captain of this motley crew.
Once a respected nautical warcaster for the Mercarian League, Captain Phinneus Shae has turned to piracy aboard the Talion. Shae is wanted but refuses to allow the bounty on his head to get in the way of earning a profit as a sword for hire. His powers over wind and storm serve as well on land as at sea, and few can stand against him blade to blade.
The Sea Dogs
Mustered together from disreputable coastal taverns and wharves, the Sea Dogs are motley pirates hungry for spoils. Armed with swords and pistols and barely kept in check by grizzled mates, the Sea Dogs serve any master with sufficient coin. What they lack in training and manners they make up for with frightening bluster, enthusiastic avarice, and drunken debauchery.
The Sea Dogs are a mercenary privateer unit charging onto your WARMACHINE battlefield this May, where they serve also warcaster Captain Shae as troops in a mercenary privateer army.
Commodore Cannon
A special legacy of Captain Shae's mutiny, the 'Commodore' is a massive royal-weight cannon such as those found only on first-class ships of the line. The cannon is named in sardonic tribute to Shae's former employer whose skeleton can be seen strapped to the cannon's wide barrel. No man and few warjacks can withstand a shelling by the Commodore.
The Mariner (Heavy Warjack)
Designed to Captain Shae's specifications, the Mariner is intended to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armor to move quickly and proving nearly impossible to knock down, the Mariner carries a 'liberated' ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.
Booming into battle the Mariner is an effective addition to any mercenary warcaster's army. Any landlubber foolish enough to try to broadside this sea-legged 'jack is easily keel hauled by its massive anchor. If you prefer ranged combat, order a fellow merc near the Mariner for round after round of explosive, cannon fodder action.
The Buccaneer (Light Warjack)
Another warjack in Captain Shae's arsenal, the Buccaneer is a nimble and sure-footed combatant. The Buccaneer is a warjack commonly carried on Mercarian League vessels and carries nets capable of entrapping an enemy warjack as easily as smaller prey. It can then close for the kill utilizing its lengthy pole gaff.
Doc Killingsworth (Solo)
Doc is both the ship's cook and the ship's surgeon, and he finds his talent with sharpened knives useful in both roles. Doc has an enthusiasm for treating the wounded, but his patients are uneasy, such that often the mere threat of treatment is enough to convince them to fight on.
Sea Dog Rifleman (Sea Dog Unit Attachment)
Any Sea Dog worth his salt can lay claim to an old pistol, but those owning an accurate long rifle are doubly prized for being able to lay down fire at nearly twice the distance. Such shots from atop the crow's nest or the ship's prow have made all the difference by picking off enemy officers and boarders before they can close.
Makes me a little mad I bought the Gorman Merc. Boxed set when this is on the horizon. I can see myself making a new Pirate themed army with the Sea Dogs and the Cutthroat mercs.
Captain Shae:
From the high seas of the Iron Kingdoms sails a new mercenary warcaster, his blood and brine soaked battlegroup, and his cutthroat crew of privateers. Today marks the beginning of our previews for the upcoming mercenary privateers models for WARMACHINE, starting with the captain of this motley crew.
Once a respected nautical warcaster for the Mercarian League, Captain Phinneus Shae has turned to piracy aboard the Talion. Shae is wanted but refuses to allow the bounty on his head to get in the way of earning a profit as a sword for hire. His powers over wind and storm serve as well on land as at sea, and few can stand against him blade to blade.
The Sea Dogs
Mustered together from disreputable coastal taverns and wharves, the Sea Dogs are motley pirates hungry for spoils. Armed with swords and pistols and barely kept in check by grizzled mates, the Sea Dogs serve any master with sufficient coin. What they lack in training and manners they make up for with frightening bluster, enthusiastic avarice, and drunken debauchery.
The Sea Dogs are a mercenary privateer unit charging onto your WARMACHINE battlefield this May, where they serve also warcaster Captain Shae as troops in a mercenary privateer army.
Commodore Cannon
A special legacy of Captain Shae's mutiny, the 'Commodore' is a massive royal-weight cannon such as those found only on first-class ships of the line. The cannon is named in sardonic tribute to Shae's former employer whose skeleton can be seen strapped to the cannon's wide barrel. No man and few warjacks can withstand a shelling by the Commodore.
The Mariner (Heavy Warjack)
Designed to Captain Shae's specifications, the Mariner is intended to endure uncertain footing fighting ship-to-ship, a skill just as formidable on dry land. Giving up some armor to move quickly and proving nearly impossible to knock down, the Mariner carries a 'liberated' ship cannon in one hand and a brutal barnacle-encrusted anchor in the other.
Booming into battle the Mariner is an effective addition to any mercenary warcaster's army. Any landlubber foolish enough to try to broadside this sea-legged 'jack is easily keel hauled by its massive anchor. If you prefer ranged combat, order a fellow merc near the Mariner for round after round of explosive, cannon fodder action.
The Buccaneer (Light Warjack)
Another warjack in Captain Shae's arsenal, the Buccaneer is a nimble and sure-footed combatant. The Buccaneer is a warjack commonly carried on Mercarian League vessels and carries nets capable of entrapping an enemy warjack as easily as smaller prey. It can then close for the kill utilizing its lengthy pole gaff.
Doc Killingsworth (Solo)
Doc is both the ship's cook and the ship's surgeon, and he finds his talent with sharpened knives useful in both roles. Doc has an enthusiasm for treating the wounded, but his patients are uneasy, such that often the mere threat of treatment is enough to convince them to fight on.
Sea Dog Rifleman (Sea Dog Unit Attachment)
Any Sea Dog worth his salt can lay claim to an old pistol, but those owning an accurate long rifle are doubly prized for being able to lay down fire at nearly twice the distance. Such shots from atop the crow's nest or the ship's prow have made all the difference by picking off enemy officers and boarders before they can close.
Makes me a little mad I bought the Gorman Merc. Boxed set when this is on the horizon. I can see myself making a new Pirate themed army with the Sea Dogs and the Cutthroat mercs.