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Post by Andrew on Dec 8, 2007 18:41:26 GMT -6
John is hosting a Warhammer Fantasy tournament on January 19th, so mark your calendars! He hasn't come up with anything but a date yet though. Stay tuned...
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OBG!
Scout
Paint Poisoning
Posts: 74
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Post by OBG! on Jan 2, 2008 21:04:45 GMT -6
"Snow is cold." -Profound statement of Oo'GooB, Orc Cheiftan
Brave the dangerous winter weather and come out to On Board Games on January 19th for a Warhammer Fantasy Tournament! It's our first fantasy tourney of the year and we're looking forward to a great time but beware- the winter winds are causing havoc on the battlefield! See if you can fend off both the cold and your opponant in this 3 round event!
I've been saving a copy of the Warhammer Fantasy Limited Edition Rulebook for a bit and I've decided to offer it up as prize support! The book is still wrapped, collector# 80/4000.
Date- 1/19/2008 Registration- 10:00am Start time- 11:00am End time- 6:00pm'ish Entrance- $10/$30*
Points: 2250 pts** Rounds: 3 Tables: 4x6 Round length: 2 hours
Max Players: 20
Prizes! 1st: Limited Edition Warhammer Rulebook. 2nd: Platoon Transport Case+Foam 3th-5th: GF9 Fire or Frost Markers
If you have any questions about the event let me know! You can get ahold of me via PM here or:
On Board Games 811 W Lincoln hwy Dekalb IL 60115 815-713-4871
---------------------------------------------------- *Entry to the event is $10 OR a $30 or more purchase the day of the event will get you entry for free!
**Armies need not be fully painted however all models much be asembled. WYSIWYG please!! Please Proxy responcibly. If you think that a model or regime you have might be an issue or questionable on the battlefield please ask me and I'll give you a ruling before the event. Only choices from your army book please!!
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Post by Andrew on Jan 3, 2008 19:57:55 GMT -6
I'm totally in with Bretonnians. Woot.
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OBG!
Scout
Paint Poisoning
Posts: 74
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Post by OBG! on Jan 10, 2008 13:58:26 GMT -6
Ok! Here's how the three missions will work:
Battle 1: Table Quarters Winter winds are hampering missle fire! All guess weapons scatter an addition D6 in a random direction for their initial hit and roll normally after that. All missle fire ranges are reduced by 4". (magical missle fire such as magic missle spells are unaffected by this) -- 1 Objective point for each table quarter you hold (uncontested) at the end of the battle. -- 1 point for each 500pts you kill more than your opponant -- 1 Win point for winning the battle (more table quarters than your opponant)
Battle 2: Ice Rink Opponants are fighting for control of the icy center of the field. A 12" circle around the center of the field is ICE. Units passing through the ice can't march (units that can 'always march' are immune to this effect). In addition to that, units attemping a charge that passes over any part of the ice roll a D6. On a roll of a 1 the unit loses it's footing on the ice and the charge fails. The unit stops at the edge of the ice or doesn't move if it is already on the ice. Flying units are immune to the ice rules. -- 4 Objective points for controlling the center of the table (a 12" circle) -- 1 point for each 500pts you kill more than your opponant -- 1 Win point for winning the battle (holding the center uncontested)
Battle 3: Table Quarters Winter winds are hampering missle fire! All guess weapons scatter an addition D6 in a random direction for their initial hit and roll normally after that. All missle fire ranges are reduced by 4". (magical missle fire such as magic missle spells are unaffected by this) -- 1 Objective point for each table quarter you hold (uncontested) at the end of the battle. -- 1 point for each 500pts you kill more than your opponant -- 1 Win point for winning the battle (more table quarters than your opponant)
NOTE: For table quarter missions, if you wipe your opponant before turn 6 you claim all quarters. If you kill them ON turn 6 you only claim quarters your units are in.
Players win the day by having the most total points! (points are objective points + win points + kill points) Tiebreaker 1 is who has more Wins. Tiebreaker 2 is who has more Objective points. Tiebreaker 3 is strength of opponants.
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