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Post by Andrew on Mar 17, 2008 10:37:27 GMT -6
Yea, yea, I know, I'm a lazy mofo. Anyway, here's what the scoring sheet will look like, to be filled out after the game:
++BATTLE POINTS++ Game 1
You:_______________________ Opponent:_________________________ Primary: 20 / 10 / 0 Primary: 20 / 10 / 0 Secondary: 10 / 0 Secondary: 10/ 5 / 0 Tertiary: 5 / 2 / 0 Tertiary: 5 / 2 / 0
(Numbers are in Win / Draw / Loss format) ++SPORTSMANSHIP++ 1. Was your opponent prompt to report for the start of the round? Yes/No 2. Did your opponent come prepared to play and bring all required items to play (dice, templates, rulers, rulebooks, codices, pens, calculators, etc.) Yes/No 3. Was your opponent aware of the rules regarding his army well enough for the game to continue smoothly? Yes/No 4. Was your opponent consistent about game procedures, such as re-rolling cocked dice or always picking up failed dice rolls instead of successes? Yes/No 5. Did your opponent appear to measure movement and assault distances accurately? Yes/No 6. Did your opponent put forward a good faith effort to play at a timely pace and complete the game in the allotted time? Yes/No 7. Were rules issues that may have arisen during the game handled amicably by your opponent? Yes/No 8. Would you voluntarily play this person again? Yes/No ++ARMY SELECTION++ Winning with finesse is subtly different than winning with a sledgehammer. As such, the following army selection question will be posed to each of your opponents: Choose One: ____ My opponent's army was a representation of a strong, fluffy, competitive tournament force. ____ My opponent's army was abusive and totally over the top. It was certainly not fun to play against and was built to win at all costs. ++ PLAYER'S CHOICE VOTING ++ Vote for the army present that you think represents the 40K hobby and universe the best.
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Post by Andrew on Mar 17, 2008 11:15:56 GMT -6
Mission Special Roolz:
Game 1 The army commander must end each of his Movement Phases closer to the enemy commander, although he doesn’t have to move full speed towards him. If a commander can assault his rival, he must. When he charges, he may ignore other models to get to his rival, replacing the “must contact nearest model” rule.
Game 2 At the start of the 3rd game turn, roll a D6; on a 4+ night has fallen. If not, roll again at the start of the 4th game turn; on a 3+, night has fallen. On the 5th turn, night falls on a 2+, while on the 6th turn, nightfall is automatic.
While Night Fight is in effect, at the beginning of each player’s turn, that player chooses one infantry unit under their control (not vehicles or units in vehicles). Roll a D6; on a 4+ one member of the unit has been snatched by the night creatures and is removed from the table. His quickly fading screams strike fear into his teammates, and that squad must take a standard Pinning Check. Fearless units aren’t affected by such screaming as normal; in fact they might enjoy it, or laugh at the unfortunate’s expense.
Monstrous Creatures can be affected; they suffer D3 wounds with no saves of any kind instead of being dragged off.
Game 3 WARPING DIMENSIONS At the beginning of each player’s Movement Phase they may remove any single friendly unit (not vehicles) from the board and redeploy it immediately per the Deep Strike rules.
The unit also regains D3 wounds, which can used to bring units back to full strength. In the warp, things just don’t die!
Everything is typed up and ready to go!
Current Sponsors: Dark Tower Hobbies Chessex
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Post by Leudast1215 on Mar 17, 2008 13:29:45 GMT -6
Spiffy. So with regards to army composition, theoretically would a Tau force consisting of auxialiaries be reasonably rated 'fluffy' over one having a half dozen skimmers, or like-wise a balanced space marine force with MORE than 10 tactical marines and not just an army of dreadnaughts?
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Post by Andrew on Mar 17, 2008 16:10:49 GMT -6
I can think of some crackwhore lists, for instance.
All Crisis Suit Tau, Godzilla Tyranids, Assault Cannon Marines, 6man las/plas Marines.
As it says. Strong usually equals balanced. I take it you know what balanced equals. You don't want to have a crappy army that won't do well at all though. I've never heard of auxiliaries doing well.
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Post by RARE CHOICE GAMES on Mar 17, 2008 16:23:57 GMT -6
Basically as long as you dont min/max most people will be ok with your army composition. Most there will always be at least one wanker in the crowd.
Also Andrew I really like your rules write up. Good job on that.
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Post by Leudast1215 on Mar 17, 2008 17:12:58 GMT -6
Ah ok good my Tau should be very fluffy then ^_^. Come to think of it, outside of the 750 point level, I can't build a cheesy army... even with my Tyranids because 4 monstrous creatures (two proxied) in a 1500 point game don't exactly count when combined they cost 611 points... and I field Genestealers because I don't have enough gaunts
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Post by Andrew on Mar 17, 2008 19:10:22 GMT -6
4 MC's in 1500 is easily starting to be Godzilla . Heh, 3 MC's in 750 is extreme Godzilla. Just because they're low points doesn't mean they aren't good. They're still MC's.
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Post by modius13 on Mar 17, 2008 23:25:52 GMT -6
I only have 2 Assault Cannons. and usually something along the lines of 50 give or take marines.
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Post by Leudast1215 on Mar 18, 2008 2:04:28 GMT -6
I dunno just for debate sake let's take a look at the force organization chart: There's 3 heavy support slots. I don't have tanks, therefore I take monstrous creatures and you field 3 tanks regularly in the same slots. The HQ goes to the Hive Tyrant because, frankly, it's one of the coolest models I've ever seen and would never willingly play without it on the table top. Nidzilla begins when, in 1500 points, you toss in 3 Sniper Fex, 3 Dakkafex in the Elite slot and toss in another Hive Tyrant for good measure. Given how much these costs, you then fill out your min troop choices with rippers. From there you then fill the rest with whatever you want, probably 3 Raveners and cheap gaunts to boost the numbers. Gene stealers just don't work terribly well against most armies because they cost so much (20 points if equipped to the bare minimum) and need to be fielded in #'s larger than 30 (as I don't) to overwhelm an army. Thus you'd need an army of pure Genestealers with a Broodlord. Which I'd be all too happy to make if I had more of em' . Anyways while my Tyranid list isn't the most fluffy around it's a moot issue for the tournie ultimately because I'm not fielding it. It's also embaressing to have my Tau tournie army, 78 infantry models (maybe more if I can scrounge up an Imperial Guard squad cheap) outnumber my Tyrand army of 53 infantry models .
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Post by bloodangellh on Mar 18, 2008 3:27:38 GMT -6
Which is why I can't wait for 5th edition. Who in their right mind if going to field 7-8 TMC armies when none of them count as scoring units. In 40k's meta game, it is simply not very likely that a balanced army will be abel to kill more than 3-4 TMCs, and that's in a 1850 game. But like I said, with a much larger emphasis on regular troop choices in the next edition, hopefully game balance will be better.
And things like min/max and las/plas squads...no problem with that...as long as you're playing current BA or DA. The cost to field las/plas squads makes it so I'm fine with it even if you have 6 of them. And the dexes certainly sorted out min/maxers. Also the new cost of assault cannons is about right for their abilities, so if you want to spam them too, I would be OK. So basically, until the new Marine dex comes out, don't be a jerk (unless it's a friendly game, then I'll play whatever list you want.)
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Post by Andrew on Mar 18, 2008 6:56:31 GMT -6
Haha, I regularly field all my predators because they are the cheapest source of lascannon I have against your TMCs. Which I suppose is only embarking on being Nidzilla. However, they each can be destroyed with a single hit, which is often the case. You have four TMCs that have well above average troopkilling abilities. They each need four lascannon/plasma gun hits, minimally, and you usually get some sort of save against it anyway. There simply isn't that many in a balanced list to get them all quickly enough. It's barely enough with my predators, but that's mostly because they fail to achieve . You need more hormagaunts...they cause me more stress than genestealers since they are much faster and are half the points. The new cost of assault cannons is all well and good, but it will now be overpriced with the changes to rending anyway. It will be like the IG codex: they tried to fix things so that the 1st turn shooting phase wouldn't be so devastating by making all heavy weapons extremely expensive (25pts for a BS3 lascannon?!) They didn't have to limit scoring units to just Troops. It's extremely retarded that the veterans now have no idea how to achieve mission objectives, while the nubs in the army know what's going on. I really hope they mean "foot troops" so that it's any infantry unit.
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Post by Leudast1215 on Mar 18, 2008 12:28:36 GMT -6
Actually I do believe in 5th edition by "troops" they mean "infantry" because most armies have a relatively limited selection for "troop" choices other than Tyranids they have so many it's hard to choose . Limiting scoring units to "troop" choices by definition would also kill GW's sales of most of their minis (most being non-scoring and therefore not desireable by the exact wording of the supposed new rules) so, from an economic perspective, it's not wise. As for your Lascanons under-performing... well that one game they just didn't want to hit lol otherwise my MC's would've died maybe 2 turns faster. Just be thankful all your 1's came up on your to-hit roles and not your terminator saves that really paid off in the end . Btw... Fear the Hormies!!! I agree I need more gaunts, unfortunately I only get 8 hormies for $35 (8 termagaunts otherwise) and 8 hormaguants have a tendency to 'evaporate' very quickly so unless someone has a bunch of hormagaunts lying around for cheap I'm stuck with Genestealers for the moment by default more than by choice.
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Post by bloodangellh on Mar 18, 2008 18:12:51 GMT -6
from an economic perspective, it's not wise Tell that too all the ork players with 6 point boyz now. I've talked to a few sources who I trust and I've been told troops means troops. And it goes further than that in that vehicle's can't score no matter what, even if they're troop choices. Part of the reason why the armored company list is no longer tourney legal and wont be updated. It wont work in 5th edition and it, like a nidzilla list is unbalanced unless you know you're facing it before hand. I like things that way truthfully. A larger emphasis on the regular troops will make for a more balanced and level game system. But, if this turns out not to be the case, then it'll still be all right. However things turn out, I'll simply adapt, play within the system, and have fun.
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Post by modius13 on Mar 18, 2008 18:27:59 GMT -6
I could see why the Armoured Company list would be nixed from the standard tourneys now that Apocalypse is out and the AC can finally shine for all it's worth.
Also, I can see this meaning that Imp Guard armies will move more than just sitting back and unloading on the enemy with heavy bolters and las cannons.
I hear you on the Ork Boyz... especially since they now come in boxes of 10 for $30... I remember a time when the boxes of 16 were still $22.50.
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Post by modius13 on Mar 18, 2008 18:30:41 GMT -6
btw, I'm liking the scoring card, Andrew. Damn I need to get my marines all painted, especially since most of my army now consists of stuff that isn't in the paint scheme I used for the last tourney. *sigh*
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Post by Leudast1215 on Mar 18, 2008 23:42:04 GMT -6
I seriously hope it's not genuinely "troop" choices because that will encourage horde armies shooting off lots of dakka... all the interesting units in the game will become not useless, but seriously over-priced financially and point wise if they have no effect on victory objectives for 5th's editions much cooler mission system . I mean yeah there will be kill points... but still, what gives? Btw wait ork boys cost $30 for 10?! You can buy 20 guardsmen for $5 more that doesn't make sense. Not good signs... I will have to order online in bulk it seems over the summer to build that Kroot Mercenary force I've been thinking about in order to make it reasonably $ wise before prises rise again.
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Post by Andrew on Mar 19, 2008 0:54:26 GMT -6
Actually, there probably won't be any kill points either. It will be purely objective holding, etc. So truly there's no point for anything other than Troops. And yer all wrong. 10 Boyz is currently $22. Kroot are still $35 for 16.
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Post by Leudast1215 on Mar 29, 2008 18:54:36 GMT -6
Thanks for the tournament guys and especially to Andrew who answered at least several questions during the game to help out others and everyone else who helped out. Btw, is it just me or did the same guy who won last fall win again this spring (The Dark Eldar player)?
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Post by Andrew on Mar 30, 2008 10:08:38 GMT -6
Yea, he's been winning, but only recently. He's a really nice guy with a really thematic and competitive Dark Eldar army. If I hadn't crushed August so well then he would've had a much harder run for 1st. Well, provided August had won all his games too, heh.
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Post by Leudast1215 on Mar 30, 2008 15:51:50 GMT -6
Yeah, August actually gave up after that first game because he figured he might as well get some free dice... At least in retrospect the only two persons who could've prevented the Dark Eldar player from getting first place (not that it really matters) was either my Tau or the Grey Knights. Unfortunately neither of us managed... I was 60 points from a draw that second game Vs. Dark Eldar .
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