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Post by Relando on Aug 21, 2008 8:58:51 GMT -6
I was thinking of picking up the Daemons 40k codex after hearing some revised rules for the new edition
I do need to buy some more for increasing fantasy army (mostly core which is - Bloodletters, deamonetts, horrors and pleagebears)
as of right now I have the following daemons
SC Skulltaker on Juggy (Tzeench Greater Daemon SC)
Char 1 Bloodthirster 1 Tzeench Deamon Prince 1 Korne Deamon Prince 3 Halrald of Tzeench 1 Harald of korne
Troops?(core) 42 Horrors - 2 sets of full command 1 changeling
Other Special and Rare 10 Screamers of Tzeench 5 Nurglings 5 Hounds + Karnak
2 Juggernaughts with icon and musician (Going to get a harald of korne on juggy too) 6 Flamers
suggestions for a 1000, 1500, 1850, 2k
I am not sure what the usual game size is currently
Any help would be Helpful
Thanks
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Post by Andrew on Aug 21, 2008 12:22:48 GMT -6
I usually like to play 1500, as it gives some size but is shorter, allowing for more games to be had in a night. I'd probably suggest the following for each size:
1000 (strong shooting, weak assault) HQ Skulltaker - juggernaut (175)
Elites 3 Flamers (105) 3 Flamers (105)
Troops 10 Horrors - bolt of tzeentch (180) 10 Horrors - bolt of tzeentch (180) 10 Horrors - bolt of tzeentch (180)
Fast Attack 5 Flesh Hounds (75)
1500 (strong shooting, average assault) HQ Bloodthirster - all upgrades (300) Skulltaker - juggernaut (175)
Elites 3 Flamers (105) 3 Flamers (105) 2 Juggernauts - instrument of chaos (85)
Troops 10 Horrors - bolt of tzeentch, icon, the changling (210) 10 Horrors - bolt of tzeentch, icon (205) 10 Horrors - bolt of tzeentch, icon (205) 10 Horrors - bolt of tzeentch, icon (205)
Fast Attack 5 Flesh Hounds - Karanak (110)
1750 (strong shooting, average assault) HQ Bloodthirster - all upgrades (300) Skulltaker - juggernaut (175)
Elites 3 Flamers - bolt of tzeentch (115) 3 Flamers - bolt of tzeentch (115) 2 Juggernauts - musician (85)
Troops 10 Horrors - bolt of tzeentch, icon, musician, the changling (215) 10 Horrors - bolt of tzeentch, icon, musician (210) 10 Horrors - bolt of tzeentch, icon, musician (210) 10 Horrors - bolt of tzeentch, icon, musician (210) 5 Nurglings (65)
Fast Attack 5 Flesh Hounds - Karanak (110) 5 Screamers (80) 5 Screamers (80)
2000 (strong shooting, average assault) Fateweaver (333) Bloodthirster - all upgrades (300)
Elites 3 Flamers - bolt of tzeentch (115) 3 Flamers - bolt of tzeentch (115)
Troops 11 Horrors - bolt of tzeentch, icon, musician, the changling (232) 10 Horrors - bolt of tzeentch, icon, musician (210) 10 Horrors - bolt of tzeentch, icon, musician (210) 10 Horrors - bolt of tzeentch, icon, musician (210) 5 Nurglings (65)
Fast Attack 5 Flesh Hounds - Karanak (110) 5 Screamers - unholy might (85) 5 Screamers (80)
Basically, you have tons of defensive shooting with what you have now. This is great for 5th edition 40k, as basically you need to be able to squat on objectives and blow others away. Even VP games you can shoot things to death. Your assault options are limited, as horrors and flamers suck for it. Fateweaver will give those 4+ invulnerable saves a reroll, which is quite nice.
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