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Post by Rios on Jan 23, 2009 10:33:33 GMT -6
(Copied from OBG Forums)
By popular demand I'll be running another 40K League this Spring Semester! I tried long and hard to figure out something more in-depth but ultimatly just decided on keeping it simple. Here's the layout- which is very similar to last years:
Play 1 game a week. Games can be played at any time. Games are 1500 pts. Play any standard deployment/mission.
The league will run from Janurary 29th to May 7th.
A League schedual of special weeks will be posted shortly.
Cost to enter the league: $5
Prizes: 1st place- 40% off any purchase 2nd & 3rd place- 20% off any purchase
Winning a match against someone within 4 ranks of you or ranked above you= 4 league points Winning a match against someone lower than 4 ranks beneath you = 3 league points Drawing a match = 2 league points Losing a match = 1 league point
Most points at the end of the league wins!
LEAGUE FAQ:
>Players can only play once a week for the league. (unless it's a special week) >League 'week' runs from Tuesday->Sunday >Games must be played in-store. >Army lists may be changed throughout the league, however the army can not! >No IA, trial, or opponant's permission models or lists, sorry! >Sign-ups begin Janurary 22th >Players can join the league at anytime during the league period.
_________________ Dude. Dude? Dude...
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Post by Leudast1215 on Jan 23, 2009 12:56:35 GMT -6
Yay I want in.
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Post by Rios on Jan 27, 2009 22:38:06 GMT -6
league starts Thursday make sure to give your money to John to join so you're not behind in points the first week
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Post by Andrew on Jan 28, 2009 11:13:53 GMT -6
I'm challenging Rios first.
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Post by Leudast1215 on Jan 28, 2009 12:07:24 GMT -6
To Tau or not to Tau... that is the question, is it not?
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Post by ddaypunk06 on Jan 28, 2009 12:49:58 GMT -6
Another pertanent question I have. Shall this be limited to just 5th edition (or highest codex edition possible?) Is thats whats meant by "No IA, trial, or opponant's permission models or lists, sorry"?
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Post by Leudast1215 on Jan 28, 2009 13:21:29 GMT -6
What exactly counts as an "opponents permission" model? Does a Carnifex with Sything Talons and Crushing Claws not allowed to be fielded as having two sets of Sything Talons with the opponent's permission?
Said Crushing Claws are kinda, eh, permanently stuck on... I assembled mr. gribbly too well...
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Post by Andrew on Jan 29, 2009 14:10:40 GMT -6
None of your fan stuff or special characters that need opponents permission, as there still might be some out there. Sucks to be them. No human auxiliaries.
However, no trial models would mean to me "no proxies," as that model is trying out for a different set of arms than he has. Just use it as it is, it works just fine.
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Post by Leudast1215 on Jan 29, 2009 23:27:18 GMT -6
Ok, thanks, but as of today I just played a league game without the right weapons on my Crisis Suits or Smart Missile models... so by default it depends on your opponent.
I figured the no Gue'Vesa'la or say Forge World R'myr and obviously not a fandex.
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Post by Andrew on Jan 30, 2009 8:48:40 GMT -6
Simply ask if you can use proxies with your opponent. If not, then no!
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Post by Leudast1215 on Jan 30, 2009 18:09:01 GMT -6
Woohoo for player consent ^_^.
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Post by Andrew on Jan 30, 2009 23:02:58 GMT -6
I won't make new posts as that will make this thread huge, but I will add to this one each week. I'll also add the beheadings from Skulltaker as a little more fun.
Round 1: Daemons Victoriously Slaughter the Black Templars! - Heads collected: Chaplain Grimaldus
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Post by Leudast1215 on Jan 31, 2009 14:35:03 GMT -6
Eh... Round 1.01, Elysian Drop Troops (in theme) fought a vicious hand to hand fight against their new Tau overlords and at the end of the 5th hour (Turn) the tide turned what was a definite Tau victory into a hard fought stalemate when a few lone Guardsman were guided by the Emperor into contesting the Tau's logistics base (objective).
Um, yeah, Nate has A LOT of guardsman. I think his infantry list in 1500 is around 12 Lascanons, HQ, and about oh twelve deep striking little sob's that made me feel like the Rohan in the battle for Helms Deep.
Really close and fun game, stupid Kroot totally whiffed and did nothing though. Crisis Suits spent a inordinate amount of time melee'ing silly Guardsman.
I think at the end the survivors were: 5 Fire Warriors on my objective after their 'fish blew up, 6 in the last War'fish (outa 2), two Hammerheads (1 castrated), 2 crisis suits running around, 1 crisis suit in melee and the perpetually useless Broadside spent more than half the game in melee with a single squad.
His survivors were more like an HQ squad, 4 pinned guardsman, 4 annoying buggers who contested me, 2 wounded lascanons, and about 8 guys in melee with the Crisis Suit and 2 guys left in melee with the Broadside.
There was also two surprisingly successful tank shocking that knocked his own guys in the woods off his objective! the system works!
A lot of guardsman said hello to my little friend ^_^.
Conversely I lost 3 Crisis Suits, one Shas'el, 1 Fire Warrior, 8 Pathfinders and 3 Stealth Suits. It didn't help I stole the initiative and wiped 6 Lascanons 1st turn.
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Post by ddaypunk06 on Feb 4, 2009 23:12:27 GMT -6
I played my league game vs steve with my eldar as I forgot it started that week. John, knowing I come straight from work gave me a break and is letting me take my marines instead since it was the first week. So yea, eldar lost horribly to orks...who woulda thunk! lol
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Post by voncarlstein on Feb 14, 2009 15:55:15 GMT -6
Hey guys, just joined up on these forums, but know several of you from tournies at OBG. If anyone is looking for an opponent for the Spring League shoot me a message. I'm living in Rockford and can't get down there during the week but would be available Friday after 5 or anytime Sat or sunday
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Post by Leudast1215 on Feb 14, 2009 17:40:18 GMT -6
So just played a game vs. Ron and his Orks this past Thursday evening: (this is all off the top of my head for any who wants a lame battle report as I forgot my brand new sexy digital camera)
Deployment: Dawn of War, Capture 5 objectives, Tau (me) chose to go 2nd.
I deployed 17 Kroot with a Shas'O w/ Feel No Pain, 2+ Armor Save and 2 Shield Drones into a ruin 12" into the map. Then all of his trucks came onto the map, one immobilized itself, one of which sped 25" down the road into the middle. Lootas came off elsewhere with an Ork carrying a Shock Attack Gun. Then I came flying off my board edge, shook and hampered the heck outa that immobilized truck. Wrecked up the truck in the middle of the map, effectively creating a dangerous terrain road block in an intersection with the immobilized truck to one side and a ruined tower to the other. Pathfinders and Broadside scampered into a nearby ruin. My entire force of Crisis Suits and vehicles came off the left side of the board where as his mainly came in on the right.
He moved up and assaulted my Kroot and HQ hiding in the ruins and Waagh'd. 2" Waagh roll. 2" short of counting as assaulting my Kroot out of cover. All is said and done, all 12 Orks are dead and maybe 3 dead Kroot. Trucks shoot some missiles, but negligible. The Lootas shake a Devilfish. Shock Attack gun also barely whiffs and shakes the same tank. My Kroot and Shas'O w/ his Airbursting Fragmentation Projector (large blast flamer) shoot up some Orks. Crisis Suits knock out another Truck, Hammerhead kills 2 Lootas and a few more Orks die. Broadside begins it's game long duel with the Shock Attack Gun.
A Truck flies off way to the right in order to flank me, but a Devilfish countered by blowing it up. The Shas'O peeks around the corner of the ruins (solid wall side) and just barely manages to land a Large Blast right over the disembarked squad. Several die and they flee off the board. 2 Lootas are dying per turn at this point from my Hammerhead. Another Truck zooms up and assaults my Kroot again, this time winning combat by 3. My Kroot roll a 7, which on a Shas'O Ld 10 they pass and fight on. My Crisis Suits run up and bitch slap a Truck and finish it off in his assault phase in their bare hands.
Lootas are largely negligible. The last Loota did roll 3 shots for the last 2 turns though. Tau pick off stragglers where they can be found, but everything this game is in cover for the Orks. The Deathkoptas arrive and spend a few turns shooting up Kroot and Crisis Suits, but don't achieve all that much. A Devilfish moves up from the right flank and deposits its guys on the objective the Kroot were holding, but said Kroot lost due to melee consolidation. Other Devilfish pops out it's Fire Warriors and runs, capturing two objectives on the 5th turn. A 6th turn is rolled and the Kroot ultimately win the melee with just a few guys left and their unwounded Shas'O commander. Death Koptas would have been in range on the 6th turn to leap over the grave yard that is the cross roads and melee either Fire Warrior squad into oblivion, but a single casualty results in the entire squad fleeing and it fails to rally and goes off the board. The 6th turn results Orks being wiped out to the man and vehicle.
Result: Overwhelming Tau victory, 3 objectives to 0.
Casualties: Tau: 1 Crisis Suit, 1 Fire Warrior, 3 Gun Drones, 2 Shield Drones, 14 Kroot, 2 Pathfinders. Orks: Everything (there were like 5 or 6 trucks).
I think this game went seriously lopsided because, despite the hideous advantage a mechanized Ork army has against a Tau army (of any type), I got to go second in a Dawn of War deployment (very good for me) and I turned the middle of the tables/cross roads into a mess of wrecks, immobilized vehicles and dangerous terrain checks. This resulted in a couple squads of Orks, w/ their KFF Mekboy, hiding behind said wrecks in the middle of the table for the entire game. The flank attack to the right with the one Truck failed utterly due to a lucky AFP blast and an avenging Warfish. The Kroot, due to being in cover and having a Ld10 Shas'O, managed to wipe out 24 Orks all by themselves in melee. The game was lost, however, when those Deathkoptas chose to high tail it out of town by failing their morale check and their rally check because they could've single handedly run me off of two objectives by wiping out that one squad of Fire Warriors and, if the melee had done differently, contested my 3rd objective. Alas, it was not to be. That, and the fact that I came off the opposite board edge (victory by deployment) meant, due to the cross roads traffic jam, he could never melee my tanks (a first for me) and the Warfish reaped a fearsome toll, far more than the Hammerheads due to scattering pie plates. I think this is the only time that I can actually remember where my Kroot have actually survived a combat round with a competent melee opponent, not to mention 2 waves of them. Buying Ork Boys grenades might get expensive fast, but damn those things would've won him the game or at least forced a draw.
In other words, in retrospect, I think I simply out-played my opponent(who was and is very competent) due to him being not nearly as aggressive as would've been prudent for an Ork player because I'm so frickin' terrified of the new Orks that I went above and beyond in every decision I made to ensure maximum results in my favor. I'm also learning that, when in cover, Kroot with the specified Shas'O is pretty hard-core to anything but flamers and a competent CC unit with frag grenades.
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Post by Leudast1215 on Mar 5, 2009 23:40:55 GMT -6
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