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Post by Pop goes the world on Apr 6, 2009 11:05:34 GMT -6
Oh, fuck. It finally happened, and shit is WEIRD!!!
For those who don't know, the MKII field test opened today.... and shit is strange...
My initial observations-
Most things in Cryx got nerfed, from what I can tell. Except for the deathjack, who is just prohibitively expensive (as much at two slayers), but no longer wants to eat your own caster. Otherwise, just as good as ever (though no reach)
Bane Knights lost shadowshift (as we knew), but gained Vengance, which simply allows all surviving unit members to move 3" and attack during your control phase if a bane was killed. Not as good, but not bad.
The list goes on... as I continue to read, I'll continue to rant.
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Post by Pop goes the world on Apr 6, 2009 11:43:31 GMT -6
HOLY FUCKING SHIT WARJACKS ARE AMAZING NOW.
Warjacks have super stat boosts, only die when all damage boxes are filled (instead of three systems), can spend focus in the control phase to stand up or become non-stationary (so can warcasters), can power attack without penalty, and every warcaster has a number of free points to spend on warjacks (usually 5-6.... EXCEPT MOST WARJACKS ARE ONLY 3-6 POINTS NOW!!!). So, in a 75 point game (the new 750 point level), you get 75 points to spend on stuff, PLUS a free warcaster, PLUS free warjack points. AMAZING. 'Jack casters tend to get fewer free points (since they are gonna field a million jacks anyway).
I have some issues with stuff getting nerfed to the point of useless, but only time will tell. At least some models are useful again.
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Post by Rios on Apr 6, 2009 16:21:51 GMT -6
overall i think the new rules are nice...unit formations are gonna get tricky, but other than that everything seems much more streamlined and smoother...definitely like the jack boosts to stats, though most of their abilities got taken away, atleast from Cygnar, same for the Warcasters most spells got nerfed or taken away as well as abilites it seems...the new point system is nice as well..and they didnt change the stormsmiths one bit so kudos to that
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Post by Pop goes the world on Apr 6, 2009 20:11:58 GMT -6
Fuckin' stormsmiths- why wouldn't they change that? It doesn't make any goddamn sense. They kept the Skarre bomb completely intact too. Same with Vilmon's impervious wall too... seemingly.
A couple of Cryx models got nerfed HARD. The Cankerworm and Helldiver are no longer worth a shit. Banes lost shadowshift, but they kept their overall utility. Soulhunters are light cavalry now, but light cavalry is NOT immune to free strikes, making them significantly shittier (as they have fewer wounds now too).
However, the Stalker bonejack is now amazing (especially vs. Hordes... makes damage transference impossible). The Necrotech is pretty good now (potentially worthwhile), and the Deathjack is AMAZING now. He lost his necrovent attack, but he kept everything else, lost his warcaster-charging threat, and benefits from all the new Warjack boosts. Also, Mortenebra is arguably our best caster now. Epic Goreshade is our worst, along with Epic Denegrah. Necrotechs are 5 wound (FINALLY) and have Repair (8), plus come with one free scrap thrall.
Yeah, some real strange choices as to what they decided to nerf. The most 'borken' stuff stayed largely intact, while some okay stuff got just DESTROYED. Who knows- maybe there is some synergy I'm not seeing.
Overall, the system is definitely streamlined. Lots of little goofy abilities got removed or condensed into more general abilities. Lots of universal effects, etc. A lot less keeping track of stupid little things, but some nice stuff gets lost in the mix. There are a LOT less little rules to memorize (merc players rejoice), but some models lost a little character. Overall, I think that gameplay will be a bit easier and quicker. Tournament settings will benefit, if certain models do lose utility.
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Post by RARE CHOICE GAMES on Apr 6, 2009 22:04:44 GMT -6
I dunno...I am a little pissed about the stormsmiths...something that retarded should have been fixed years ago but it still exists...fucking sad.
Way to EPIC FAIL on that one Privateer Press.
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Post by Leudast1215 on Apr 7, 2009 12:28:16 GMT -6
What's wrong with the Cygnar Storm Smiths?
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typo
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Post by typo on Apr 7, 2009 16:11:46 GMT -6
I'm still on the record saying there's no need to nerf the Skarre Bomb. It's not that good a tactic. It's only really powerful because people don't expect it. It's pretty easy to shut down, and I don't think it's ever been particularly successful in tournaments, which should be the acid test for brokenness. It's a strange tactic and a great way to nail newbies, but it's a serious one-trick pony and there's some lists it's completely useless against.
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typo
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Post by typo on Apr 7, 2009 16:15:27 GMT -6
The LOS rules are now fully independent of the physical model. Wow, that was my #1 complaint from day one about Warmachine. Awesome! I think all tactical combat games should be entirely representable as a 2D diagram of the tabletop, but the LOS rules of WM always meant a diagram wasn't actually possible. On the flipside, their solution is similar to what I was originally using for my game. Now I'll look less clever.
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typo
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Post by typo on Apr 7, 2009 16:49:37 GMT -6
Also, this might be me being out of touch with WM (haven't picked up the newest book or read NQ since #12 or so), but is the "trench" terrain type new? I've been hoping for trench rules for a long time now, and I had been intending to make a set of modular trench terrain pieces at some point in the future for OBG.
In case it wasn't obvious, I'm paying more attention to the broad rules than the specific units for the moment. Been away too long to be able to read a lot into the specific unit changes.
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Post by Pop goes the world on Apr 8, 2009 9:42:19 GMT -6
Trenches existed as terrain types in campaign maps, etc, but now they are more official.
As for the new LOS rules, they strike me as a little over complicated. COmpared to the other "streamlined" rules, the new LOS rules take up several pages and goofy diagrams. The new "height" system will be troubling at best (good luck agreeing on that 1.75" height on troops, especially when factoring perspective into the mix...) and I never felt like I had issues drawing line of sight above something anyway.
Overall, I think that the new changes will create a better, more streamlined system...
... however...
The generalization of rules and abilities has definitely taken away from the uniqueness of individual models/units (i.e.- Harbinger can channel spells now, Doc Killingsworth doesn't knock down on a roll of 6, etc). Yes, there are fewer specific rules to keep track of, but the game has lost a little bit of character. Also- it is clear that some rule changes, though improving tournament play, have absolutely no grounding in the fluff. The ability for casters and warjacks to shrug off stationary and knock down effects through to use of focus doesn't really make sense, though it will be helpful in game. Change is always troubling, especially when it comes to a much-loved game, but I think that overall things will be good.
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typo
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Post by typo on Apr 9, 2009 8:00:29 GMT -6
Yeah, I'm not actually all that jazzed about the specifics of the new LOS rules, but they did address my biggest complaint about the old rules. The "standard height" deal they went with is...odd.
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Post by ddaypunk06 on Apr 14, 2009 20:02:36 GMT -6
I'm not sure what to like or not like.
As I told Rios, I hate stormsmiths...which I can't find any way around.
Magnus got a bit nerfed when they took two of his special moves away, one from each the normal and the epic character.
Bokur lost the flying steel ability, Grogspar lost the slow burn ability...so much got taken out it seems.
I don't know, from what I can tell...I kinda like the old system a bit better...
If anyone sees something about the mercs being better, lemme know...
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