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Post by Leudast1215 on Feb 26, 2009 23:36:25 GMT -6
I don't really see anything "wrong" with it. I would advise, however, that the new Imperial Guard codex is coming out within 2 months so this list will need to be tweaked (I know some people like 1 list and stick with it for months at a time; kinda like me as of late lol).
I'd advise getting rid of the search light on the sentinel and any other night fight or weird doohickeys as they will not come into play the vast majority of time and you could tweak some other units with the left over points.
Also, welcome to the forums.
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Post by Andrew on Feb 26, 2009 23:43:59 GMT -6
I know what ratlings are!
As you should know, the new Guard codex is set to hit the shelves in early May, making this entire army list off. Some options may exist, but yea. That being said...
I don't see much use for the HQ Sentinel, but having that single extra lascannon might be useful. Personally, I'd trade it in to have enough points to change the standard leman russ for a second demolisher. My marines always tend to laugh as standard russes; demolishers, however, are freakin' scary. AP 2 (and +2 strength) is a big deal.
Night fight is such a rare occurrance, I'd scrap the searchlights except for on expendable vehicles. Saves points for power weapons or somesuch?
Otherwise, I'm not sure how well mechanized IG works to give better advice.
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Durrak
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Is there such a thing as too many tanks? nah.
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Post by Durrak on Feb 27, 2009 0:02:29 GMT -6
Ya, I do know that the new codex is comming out in May and what not; just wanted to just get a quick run down of my current list. If what changes in the codex, is what i'm expecting, then I would probably get to throw in an excutioner over the demolisher and drop a sentinel since the lascannon varients are Heavy support. Then with the armored fist squads being taken out I would just form up a second platoon and maybe pick up a hellhound varient or another leman russ, because of both the guard squad and chimera's point reductions. The search lights are there ,because I had filler points and I wouldn't expect my officer to live in hth if I didn't have initiative.
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NonSequitur
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Post by NonSequitur on Feb 27, 2009 1:44:02 GMT -6
He he, more Gaurdsmen... mmm... Gaurdsmen ;D. After repeating the aformentioned impending release of happy-happy Guard-dex, the list isnt bad. I might suggest removing the missle launchers from 3 of the squads+the aumored fist squad and also droping the grenade laucher from the last one and then tearing out one sentinel and adding in one more guard squad with missle launcher . This would let you have two stationary Guardsmen squads to hold objectives/hunker down in cover while the other 4 run around harrasing stuff. I would almost suggest seeking to add a hellhound or two to the list, seening as it is a mech list, but that would cost you atleast one or two sentinels plus some weapon upgrades, or possibly a whole squad. However, should the predictions surrounding the shiny new Codex be true, you basically be given an extra 300+ points by guardsquad decreases and the decrease in the price of the chimera ;D. You might almost want to consider a plasma-death-veteran squad in a chimera to boost firepower to the state of rediculousness ;D. Other than that, the closest thing I have seen to mechanized Guard in play is when Frizzell takes his two armored fist squads with his Daemon hunters, he takes chimera (w/ I beleive a turret heavy flamer and hull heavy bolter) with a Guard squad w/ just a flamer. Thats fairly effective, atleast against me . You could also consider heavy stubbers, actually worth taking now that defensive weapons are strength 4 and under, of course that could very well change with the new Codex . EDIT: Ok, Frizzell takes the multilaser and hull heavy flamer, my bad, gots confuzzeled .
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Post by Leudast1215 on Feb 27, 2009 1:53:28 GMT -6
Heavy Stubbers are a safe bet because they're in the new codex and they're going to be there to take advantage of the defensive weapon rule. Actually they'd be pretty sweet on a Chimera as that thing will utterly mow down infantry with some lasgun shots from the passengers (I'm surprised nobody ever takes advantage of this?), 1 other weapon if it moved and then the Heavy Stubber to boot. Kinda makes my War'Fish envious; Fire Warriors need to learn how to make holes to shoot out of.
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Post by dragonbait on Feb 27, 2009 1:57:20 GMT -6
I run the chimeras with multilaser turrets and hull mounted heavy flamers. If the new IG chimeras are the same as the ones they listed in the Imperial Armour 2 update recently....they're getting waaaaay cheaper. I have been debating putting the stubbers on my current chimeras, but they're already so ridiculously expensive. Anyways, back on topic. I agree with the getting rid of the missle launcher in the AF squad. Kinda redundant to take a heavy weapon guy with a transport unless you intend to immediately leave the guys out and carry someone else. If you get enough free points from weeding some stuff out, I'm a fan of HK-missles on the sentinels. Can also make your sentinels have changeable weapons because lascannons probably won't be necessary all the time. Other than that though it seems alright. I'm a better judge of lists seeing it on the table though. Not necessarily being played, just laid out so i can actually see it all at once. Weird I know.
-Frizzell
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NonSequitur
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Post by NonSequitur on Feb 27, 2009 2:21:32 GMT -6
Opps... my bad, thought it was the other way around Frizzell . Any ways, both are decent combos, your choice of strength or AP. I do agree, hunter killer missiles could be a deadly force multiplyers, assuming the bloddy things hit . Other than that, I would have to see it tested a few times to make a better comment on the structure. I would extreamly emphasize the usefullness of a Hellhound in 5th Ed. Droping a Guardsmen squad and putting a Hellhound in instead + some hunterkiller missiles sound like a sound idea to me. Perhaps keep the three missile launchers in the platton but take out the grenaide launchers and then have only a grenade launcher in the armored fist squad and put a missile launcher in the HQ command squad. Its needless to say that this list has many possibilities, hehehe possibilities ;D.
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Durrak
New Member
Is there such a thing as too many tanks? nah.
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Post by Durrak on Feb 27, 2009 2:24:10 GMT -6
Ok so I did some re-thinking and I'll drop 5 ratlings, one squad of guardsmen , search lights ,but gain a hellhound, lascannon sentinel and hunter killers on my demolisher and all the sentinels. I'm kind of partial to having the missle launchers in the guard squads both, because of me wanting some ap in the guard squads and also the steel legion box comes with them standard, with no replacements other than buying an additonal box for lasguns.
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NonSequitur
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Post by NonSequitur on Feb 27, 2009 2:41:03 GMT -6
Ok, that sounds pretty reasonable, but I wounder, might it be more useful for the Hellhound to get the hunter killer missile, might actually make in useful on turn one, you would have to check a FAQ or something, but I think, key word think, that you can move 12 and then fire the hunterkiller missile . If I am right on that, which I could very well be wrong, that could mean that the hellhound can add to the first turn carnage on its way to turn two carnage, just a thought . Any way, it would be very scary seeing two chimeras with 15 guardsmen (platoon command and the armored fist) a hellhound a demolisher and 2 or 3 sentinels rolling up a flank while the other flank is held down by 2 Russes 2 or 3 more sentinels and 4 squads of Guardsmen (3 infantry squads and the HQ command squad) with chimeras and missile launchers in all the squads and several sneaky, sneaky ratlings ;D. That would scare me silly for quite a few turns, if not threaten to over-run me by turn 3~ . And in the new Codex, you might be able to pick up another Russ and Hellhound or possibly another sentinel and Guardsmen squad or maybe some combination of the two or perhaps even something more bizarre and unexpected .
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Durrak
New Member
Is there such a thing as too many tanks? nah.
Posts: 15
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Post by Durrak on Mar 2, 2009 20:28:48 GMT -6
I put in the changes into the op.
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NonSequitur
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Post by NonSequitur on Mar 3, 2009 16:46:11 GMT -6
Looking good, hey in case you read this before the next time we talk, check the general fourm and look at the post on a miniature sale. Remember the store in Mount Prospect, well they are having an auction this Sunday, 11-7~8. They might just have some good deals there. Just an idea. Heck they might even have the actual Steal Legion boxes there still, last time I was there I think they did. By the way, this is my 42nd post. Whats the answer to life the universe and everything? 42 Finding the correct question, now thats the hard part .
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