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Post by Andrew on Mar 20, 2009 11:52:02 GMT -6
So here's how pegasus knights operate.
- They operate as units of flyers (nothing else!) and so are always skirmishers - Skirmishers always have 360 line of sight (even for large bases, it doesn't matter, standard rule) - They have US 2 per model all the time - They ignore defended obstacle bonuses
So pegasus knights have 360 vision, no matter what. They always form up as skirmishers (ie, 1" away) no matter what. They are US 2 per model, no matter what. Those are the only rules used for flying cav.
I also have some questions for the campaign. You know I'm going to have pegasus knights flying at your castle. They can't capture sections, but that's alright. The thing is, can they charge guys on the battlements and towers? They fly, so they ignore terrain and defended obstacles and the like. Your guys aren't in a building per se, as they are all standing on the roof and thus technically in the open for those purposes. By sensical nature I can charge them with the pegasuseseses. House rule? The castle rules I gave you are not all inclusive, so it can work just fine...
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Post by Rios on Mar 20, 2009 13:10:54 GMT -6
i agree i think that the pegasi could easily fly to the ramparts but they might not be realistically big enough for a guy on a horse to easily fight on
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