Post by Andrew on Jun 10, 2009 10:11:30 GMT -6
Stole this from BoLS. These are good ideas for list building to improve the game. Even though these are best for 2000 points, they can be used at any amount. Enjoy!
-Item 1: Transports. A good ACL has transports, both to allow more mobility for troops and cover as needed.
-Item 2: Transport Killers. Since most transports are AV 12 or less, we want a good volume of fire that kills transports. Lascannons are too expensive in this roll; Autocannons are great.
-Item 3: Heavy Armor Killers. In most armies Meltaguns and Vehicle-mounted Multimeltas are the best choices for killing AV14.
-Item 4: Unit Killers. Here’s where we run into radical variations, based on army list and playstyle choices. Ordnance weapons and super assault units are both Unit Killers.
-Item 5: Objective Takers. A good ACL has 4 or more Objective Takers. More can be useful, less are a weakness.
-Item 6: Wild Cards. It’s important to keep your opponent at least somewhat off guard.
Wild Cards are things like Outflankers, Fast Movers, Summoned Daemons, Deep Strikers, and Death Strike Missiles. None of these really win games, but they all help disrupt you opponents’ focus on what is going to win you the game.
Notice I don’t even consider the survivability of your own units. Living isn’t anywhere near as important as killing you opponent. If you have a significant disadvantage in the killing arena, just throw everything into Reserves and play for the late win/draw. If you have the advantage, deploy everything (except possibly Wild Cards) and go for the kills. It is always preferable to kill as many enemy units as possible – dead enemies can’t surprise you later.
-Item 1: Transports. A good ACL has transports, both to allow more mobility for troops and cover as needed.
-Item 2: Transport Killers. Since most transports are AV 12 or less, we want a good volume of fire that kills transports. Lascannons are too expensive in this roll; Autocannons are great.
-Item 3: Heavy Armor Killers. In most armies Meltaguns and Vehicle-mounted Multimeltas are the best choices for killing AV14.
-Item 4: Unit Killers. Here’s where we run into radical variations, based on army list and playstyle choices. Ordnance weapons and super assault units are both Unit Killers.
-Item 5: Objective Takers. A good ACL has 4 or more Objective Takers. More can be useful, less are a weakness.
-Item 6: Wild Cards. It’s important to keep your opponent at least somewhat off guard.
Wild Cards are things like Outflankers, Fast Movers, Summoned Daemons, Deep Strikers, and Death Strike Missiles. None of these really win games, but they all help disrupt you opponents’ focus on what is going to win you the game.
Notice I don’t even consider the survivability of your own units. Living isn’t anywhere near as important as killing you opponent. If you have a significant disadvantage in the killing arena, just throw everything into Reserves and play for the late win/draw. If you have the advantage, deploy everything (except possibly Wild Cards) and go for the kills. It is always preferable to kill as many enemy units as possible – dead enemies can’t surprise you later.