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Post by RARE CHOICE GAMES on Jan 13, 2009 22:13:29 GMT -6
Hey I just saw this recently dont know if anyone else has heard of it so i figured i would post it. Looks pretty cool. www.youtube.com/watch?v=mbjbbzOrCIgI might actually buy this if/when it is done.
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Post by Rios on Jan 13, 2009 22:35:27 GMT -6
yea i saw this a while back it looks pretty tight, kinda gears of warish
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typo
Scout
Posts: 119
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Post by typo on Jan 14, 2009 8:22:44 GMT -6
This looks pretty solid. I'm not a fan of 40k's rules, but I've always loved the aesthetics and the setting. I'll definitely check this out.
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Post by siriq on Jan 14, 2009 10:41:41 GMT -6
i would have to say that the best part was the marine just smashing a traitor guards head in
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Post by Andrew on Jan 14, 2009 11:35:25 GMT -6
Yep, saw that in summer or fall sometime, but heard it was one of those "designers" videos to show the producers, or whatever. I hope gameplay and fluff vastly improves from it's current state, but I'm preordering it when I can. Chainswording guardsmen looks fun.
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Post by Leudast1215 on Jan 14, 2009 14:45:51 GMT -6
The current gameplay as shown in the video is pretty gimicky and down right amateurish in quality, BUT if the designers pull it together in the last minute maybe they can pull out some controls with the solidness seen in Halo 3 and/or Gears of War 2. Right now it looks just like a stereotypical hack/slash game that's been around for more than a decade with better graphics. I know I'm considered pessimistic, but as of right now... it's not worth $60. Maybe an amusing afternoon rental at best. Dawn of War Dark Crusade, on the other hand, is a fine game and worth the purchase price ^_^.
I say it's amateurish in quality because... It's just cheap. Really cheap. The chainsword just goes through the guy without even a change in texture/mesh on the guy being stabbed. This happened in Assassins Creed too and it's a sign of lazy designers who won't even put in the time to show someone is actually being hacked with a (chain)sword. At least GOW and GOW2 had the consideration to do that. The AI appears virtually non-existent with dudes just kinda hopping around waiting for you to show up and stab em'. The graphics themselves aren't all that great, but that's the fault of the design team who wont take the time to develop a game for the 360 using its full potential (all of my PC games btw look much better than on the 360 or PS3, especially the ones that appear on those systems too).
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Post by Andrew on Jan 14, 2009 19:13:26 GMT -6
Bitch bitch bitch! It's the pre-alpha very first look evar video, the one designers toss to a producer so that the producer buys it and develops it into a full game. It's barely even started, so far as games go.
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Post by RARE CHOICE GAMES on Jan 14, 2009 20:04:20 GMT -6
Plus it is still a game based on the 40K universe. Fire Warrior wasnt a great game but it was still fun for me caus eit was the 40K world.
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Post by siriq on Jan 14, 2009 20:33:46 GMT -6
wow seriously man.
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Post by Leudast1215 on Jan 14, 2009 21:52:40 GMT -6
When put into the perspective of Fire Warrior... this game looks fantastic. In all fairness to Fire Warrior, it had spiffy cut scenes at the time.
When what amounts to a piece of software is going to cost $60 I have every right to be picky and demand my $ worth.
I just don't think an IP like Warhammer 40,000 fits into a FPS because it's too large for that. It belongs in skirmish style games like DoW (oddly enough 5th edition TT 40K before it was released...) or perhaps a more MMO experience like the game currently under development. Star Wars fits into a FPS sometimes because it's more of a 1 on 1 swash buckling pirates in space kinda theme. 40K doesn't present itself that way and so should be on a more macro scale. Trying to cram it into a FPS is also a sure fire way for a developer with a relatively small budget to try and score a hit by appealing to the short attention spans of 13 year old boys and they'll dumb down the universe as a consequence.
Which DoW, I felt, didn't do because the original DoW, before the expansion packs, was a surprisingly high quality game with fantastic voice acting, writing, story line and pacing with pretty balanced armies. Heck when I first played the original DoW, I didn't even know Warhammer 40K was a franchise and I got into it originally thinking DoW was a unique RTS with an original IP. Actually how I fell in love with Tau in Dark Crusade; I found out about the TT afterwards, but Tau only ever really fit me. 'Nids are a close 2nd due to them not being in the game (yet).
I enjoy this IP enough that if someone is going to make a video game that is going to get as much face time as this game may potentially receive due to its similarities with GoW then it should hold itself to high expectations for the sake of the IP so we can get some frickin' movies or GW allowing Damnatus to be released eventually.
In other words, if you're going to make a game on 40K, do it right for the sake of the IP and the fans. I was just a bit concerned given, what I saw as, signs of a lazy developer with a small budget.
My opinion on the upcoming DoW2, on the other hand, shows every indication that it's going to be a high quality product worthy of my $ and a worthy addition to the 40K universe.
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Post by RARE CHOICE GAMES on Jan 15, 2009 10:04:24 GMT -6
I think 40K would make an awesome FPS...there is a lot of backstory for that kinda stuff...Inquisitor series, Black Library books, Space Hulk, etc.
I will give you this will probably not be good but as I said Fire Warrior was not a "good" game but to me still fun. Just getting to play in that world is fun to me.
Also I will agree Gears of War and Gears of War 2 are amazing games. Halo in all its crappiness sucks balls. Halo 1, 2, and 3 are games that "score a hit by appealing to the short attention spans of 13 year old boys". This isnt an attack on you Tom...I just cant stand peoples obsession with these fucking horrible games. The only thing good that came out of the making of Halo was Red vs. Blue...thats it.
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Post by Andrew on Jan 15, 2009 11:00:09 GMT -6
I think a 40k FPS would be perfect as maybe squad-based play, like Republic Commando. 40k is squad-based, so it makes easy sense. Singular FPS would be perfect too, titled like "IG Sniper" or something of that nature. There are plenty of instances where characters go off on their own. An Inquisitor style game would rock too, getting powers and squishing people. FPS is great for 40k as it scales it down to the details, rather than having them all get lost in waves of bodies.
Anything visually set in the 40k universe looks great. It's a galaxy so alien to us that to actually see it brings the "dude, that's awesome" phrases. Hence why Fire Warrior sucked but was cool. Fighting marines, climbing on a Warlord Titan...actually getting the sense of scale for such large things feels good.
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Post by Leudast1215 on Jan 15, 2009 11:29:28 GMT -6
I agree with you Andrew, but unfortunately Space Marine doesn't seem to be that kind of game. It doesn't strike me as the open ended world type of theme where you have massive battles and you're 1 amongst thousands where you get to jump off a Valkyrie, land on a Chaos Warlord Titan and throw a Melta Bomb into its reactor... It shows every sign of being a generic hallway dungeon crawler in the first person perspective . Squad based would be a lot better and more appropriate I feel too. For better or worse, GoW2 felt, to me at least, a lot like what a squad based Space Marine shooter would be and feel like. It had Space Marines (they had frickin' bolters with chain swords/bayonets!), lovely gothic architecture and what amounts to Chaos Space Marines and mutants as the enemy. I wouldn't be too shocked if someone released a mod for that game when it comes out on PC (in a year?) to replace all the names/themes with 40K they're so similar. I think the ONLY thing Fire Warrior got right, despite the horrible graphics (even by PS2 standards, look at God of War), bad controls and level design, it did one thing that no other game has done yet: It made Space Marines into the demi-gods they are in the fluff and scared the crap out of me when I first encountered them because, again, I wasn't aware of the 40K IP when I first got into it ^_^. Red vs. Blue was also awesome. To be fair... Halo 3 was a good game and so was Halo due to the unparalelled degree to which the development team went to ensure a tight control scheme to make playing a FPS better on a console than on a PC (very rare). Halo 2, however, was a POS . To Fire Warrior's credit, it was long. Very long. So long and difficult that I rented it again about a year ago for nostalgia's sake and I couldn't get more than 5 hours into the game before getting stuck. I have no idea how I originally beat that game. I do remember at the end you get to fight a Dreadnought ^_^.
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Post by siriq on Jan 15, 2009 12:38:28 GMT -6
space marines scared me the first time i heard them too in fire warrior and i knew the ip. They scared me because they were extremely hard to kill and rightfully so.
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Post by Andrew on Jan 15, 2009 14:57:55 GMT -6
And when you hit them with a rocket, they pop into 3-4 tiny little chunks. "Oops!" goes the physics, lol. They terrified me too. Here I was with piddly guns, and then I fight a marine, going "ocrapocrapocrap!"
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Post by Leudast1215 on Jan 15, 2009 16:46:34 GMT -6
The consensus is that Fire Warrior, however bad an (overall) game it was, is the only media to portray Space Marines with any justice. Come to think of it, that game was actually very fluffy cause Kais never even got a rifle-butt attack...
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Post by Andrew on Jan 15, 2009 17:32:29 GMT -6
Ah, but he had a sword, unlike all Tau. A ninja sword. Clearly harkoning back to the japanime roots.
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Post by Leudast1215 on Jan 15, 2009 23:06:29 GMT -6
why cant GW just make a mail-order Kais figure wielding a Katana in one hand and a Rail Rifle in the other?
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Post by ddaypunk06 on Jan 15, 2009 23:32:16 GMT -6
I don't know if I have a damn thing to add to this as its already been said.
The debate began over nothing...its pre-alpha and no where near what it will be in the end if its even picked up by a publisher (take a look at how many times Ghostbusters was picked up and dropped by publishers). No one can really say anything about how development is going until at least after the first beta.
Personally I don't think 40k will be an easy IP to be made into a MMO. I suppose its possible, but the scope is a bit large. They did it with WH Fantasy though. Who knows. I'm looking more forward to SWTOR. Go Bioware!
I think the SM game could work if they made it a battle lines kinda game along the idea that was presented in Frontlines: Fuel of War.
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Post by ddaypunk06 on Jan 15, 2009 23:36:20 GMT -6
After actually watching it, the game looks quite well done for gameplay. The graphics aren't half bad either.
What they want to accomplish is being accomplished. Seems like THQ is the 40K game programming people lol...they have done them all I think.
BTW big thing to note: ITS NOT A FPS! Its third person.
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