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Post by Rios on Jan 19, 2010 12:11:44 GMT -6
Rhyas, Sigil of Everblight +6 Raek -4 Angelius -9 Carnivean -11 Blighted Nyss Raptors (Leader and 2 Grunts) -6 Blighted Nyss Striders (Leader and 5 Grunts) -6 Blighted Nyss Striders Officer & Musician -3 Blighted Nyss Swordsmen (Leader and 5 Grunts) -5 Blighted Nyss Swordsmen Abbot & Champion -3 Blighted Nyss Forsaken -2 Incubus -5 Strider Deathstalker -2
Extremely mobile outflank list. Rhyas, Carni and Angel can take out most big things.
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Post by Pop goes the world on Jan 19, 2010 13:04:09 GMT -6
It looks brutal, but it has a LOT of infantry- Keep in mind the time constraints. How much time do we have per turn? If one of us goes really infantry heavy, the other should probably go infantry light to conserve time.
Since you have the sweet-ass assassin flanking list, I am thinking I will go with some either type of unlikely tank (like a 'jack heavy Mortenebra list), or a denial/control list (with Goreshade or pDenny). The other option is for me to go with speed and assassination too, and then our opponents both have to deal with our collective speed threat. What say you?
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Post by Rios on Jan 19, 2010 15:45:05 GMT -6
I know really well how the units work I shouldnt take to much time even in combat. Im not sure what we can do as far as teammates. We should just try a game with all 3 types of armies and then see what works well.
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Post by Pop goes the world on Jan 19, 2010 21:20:24 GMT -6
Fair enough. I am surprised to thee the Incubi in your list. I thought you said they were underpowered now. How much time do we actually get? I am pretty fast in my turns, so it might not be an issue. Still, we need to decide how we are going to run- will we compliment one another, or both do our own thing? With a Morty 'jack list, I could create an incredibly threatening wall of destruction for you to flank around. Here is my annotated list-
Master Necrotech Mortenebra- Supports her 'jacks with Terminal velocity, sets up assassination runs for 'Jacks with Overrun, generally stays alive and 'jack casting Deathripper- Just there to work as an arc node for Overrun and Spectral Steel spells (so she doesn't have to get too close to the fray) 2X Helldiver- move and burrow every turn, until they get close enough to charge. Annoying and untouchable. Deathjack- General badass. Incredibly threatening, so will force enemies to focus fire on him. 2X Seether- General badasses. Low maintenance, high DPA (Damage per attack) 'jacks The Withershadow Combine- Upkeep spells, solo control with magic attacks, and maybe take out enemy jacks (and build new ones) Gorman di Wulfe, Rogue Alchemist- Protect Morty with smoke clouds, toss blind grenades when things get rough. 2X Necrotech & 2 Scrap Thrall- Keep 'jacks maintained- repair damage from any ranged attacks 'jacks take on approach Orin Mindwinter, Rogue Inquisitor- Null magic, all the time. Last activation of the turn, nerfs enemies from a distance. Pistol Wraith- Solo control, possibility to nerf low DEF targets with Chilll attack.
My basic strategy will be to provide an incredibly threatening, fast, and synergistic block of 'jacks as the core of our force. If supported with some of your troops (I am thinking the swordsmen, who probably won't be able to keep up with your flanking force), will be a nigh- unstoppable wall of devastation.
The strength of our combined force is speed. Through violence of action, we should be able to keep our opponents reacting, as opposed to following through with their own strategies. Our weakness is the fact that most of our stuff can't take TOO much damage before it gets really fucked up. We have all high DEF, low ARM stuff, so we have to rely on our speed to keep us safe.
Another question- are these going to be straight up caster kill battles, or objective based? If we have to take and hold objectives, we might want to rethink our strategy.
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Post by Rios on Jan 19, 2010 22:10:15 GMT -6
I think that list looks solid. Should compliment mine pretty well.
Incubi are better now that I read them a little better. They come out in the maintenance phase within 3" of where the model died that they hosted. So they can get placed in great position and they get to get both their attacks off without dying right after like before.
Also, I really want to fit in a Raek. I'd have to drop the shredder and something else though to fit it in for 4 pts, not sure what though. I can drop the Shepherd and bring my swordsman down to a 6 man unit to free up the points, but I dont trust Rhyas with more then 3 beasts. So I can drop the Shredder, bring the unit down to 6, and drop the Shepherd to fit it in with maybe another Deathstalker or a Forsaken to suck up fury. I modified the first list to show this.
I'll have to double check the Adepticon site to see how the tournament goes and get back to ya.
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Post by Rios on Jan 19, 2010 22:13:36 GMT -6
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Post by Pop goes the world on Jan 20, 2010 2:25:28 GMT -6
If you REALLY want to put the Raek in, you could drop the Incubi. While I could see how they are good, it seems like having another warbeast out there would be better than a few extra mediocre solos. Incubi seem to have lost some of their disruptive qualities, and the Raek seems like it would have more functionality in your list.
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Post by Rios on Jan 20, 2010 12:14:19 GMT -6
I already changed it to include the Raek, I think it works.
Also, according to the new steam roller rules 100 pt armies get 20 minute turns, so we will probably get to share that..which should be more then enough time I think.
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Post by Pop goes the world on Jan 20, 2010 15:05:58 GMT -6
Yeah, that is 10 minutes per- no biggie. I probably won't take my full 10 minutes either, so you can roll over. Are our activations concurrent, or one at a time?
What did you drop to fit the Raek?
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Post by Rios on Jan 20, 2010 23:17:23 GMT -6
yea it shouldn't be a problem.
Also, I know you can run an all stealth list right? Well i can too with ELylth, and I can batter them with range without retaliation while you can stealth up to them and engage them in melee...and its still a fast army..almost everything will advance deploy.
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Post by Pop goes the world on Jan 21, 2010 3:12:40 GMT -6
My stealth list only really works at 35- I don't have the resources to make it happen competitively at 50 points.
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Post by ddaypunk06 on Jan 21, 2010 12:09:52 GMT -6
I was wondering about the 20 minutes too. If its you both at once, being a team, or if each player goes separately. It would make sense you would act as one entity...but then at the same time I could see why it shouldn't be. Combos would be way more powerful if you could act on the same turn as opposed to separately.
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Post by RARE CHOICE GAMES on Jan 21, 2010 12:43:41 GMT -6
If it is set up anything like the fantasy team tournament ( I know two completely different games, I am just saying) then the whole team will go at the same time. They may run it different though.
It is to bad this event is going on Saturday and not sunday. Maybe I will come up there that Saturday and bug you guys at this...Depends on if have stuff to paint for Fantasy tournament or not. Good Luck regardless I think you guys have a good chance.
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