Post by Pop goes the world on Jun 25, 2006 11:44:04 GMT -6
In anticipation of the upcoming semester, I thought I would post some familiarization material for those interested in trying out The Face of Battle. I hope to run a few scenarios throughout the semester (for which I will provide all minis and terrain) so people can get a taste of non-GW systems(I like to call it Big Boy Gaming). The following is selected from www.thefaceofbattle.com/ .
The Face of Battle is a set of miniatures rules for conducting skirmish battles. The scale is on-to-one. Each figure on the table represents one soldier or one vehicle. The Face of Battle is designed to be played with 15mm, 20mm and 28mm scale figures A player may typically control between 10 to 30 soldiers and 3 to 7 vehicles.
The game simulates the action that occurs during the peak of battle – the moments of sheer terror, panic, bravery, and intense combat. The game is fast, fun and exciting to play. Players are always involved in the action during the game. The rules are very comprehensive, but easy to learn.
The Face of Battle is a tactical game that covers all aspects of skirmish miniatures gaming, from infantry to tanks, aircraft, equipment, raw to elite soldiers, combat, and more. The players command their forces with numerous combat, tactical and game options, utilizing skill rather than blind chance. Like soldiers on the battlefield, players make decisions under pressure.
The Face of Battle uses special cards to indicate when a soldier or crew member may act. Each card represents one soldier or vehicle crew member. Each player will have a deck of cards that represents their forces. All players flip their cards at the same time. The soldier or vehicle crew member represented by the card can act: fire a rifle, move, toss a grenade, fire a tank main gun. Leaders order other soldiers into action using leadership cards. Other cards in the deck cover events, vehicle movement, mass movement for human waves, and more. The card system allows all players to be running the forces simultaneously. Players are always involved in the action throughout the game.
The system itself utilizes D100, as opposed to D6, for skill checks. There are no overly strict rules about unit cohesion, no 'rock and a hard place' rule conundrums. The game is designed to let common sense dictate whether an action can take place.
Anyway, I hope you guys like the Face of Battle as much as I do. see you in the fall!
The Face of Battle is a set of miniatures rules for conducting skirmish battles. The scale is on-to-one. Each figure on the table represents one soldier or one vehicle. The Face of Battle is designed to be played with 15mm, 20mm and 28mm scale figures A player may typically control between 10 to 30 soldiers and 3 to 7 vehicles.
The game simulates the action that occurs during the peak of battle – the moments of sheer terror, panic, bravery, and intense combat. The game is fast, fun and exciting to play. Players are always involved in the action during the game. The rules are very comprehensive, but easy to learn.
The Face of Battle is a tactical game that covers all aspects of skirmish miniatures gaming, from infantry to tanks, aircraft, equipment, raw to elite soldiers, combat, and more. The players command their forces with numerous combat, tactical and game options, utilizing skill rather than blind chance. Like soldiers on the battlefield, players make decisions under pressure.
The Face of Battle uses special cards to indicate when a soldier or crew member may act. Each card represents one soldier or vehicle crew member. Each player will have a deck of cards that represents their forces. All players flip their cards at the same time. The soldier or vehicle crew member represented by the card can act: fire a rifle, move, toss a grenade, fire a tank main gun. Leaders order other soldiers into action using leadership cards. Other cards in the deck cover events, vehicle movement, mass movement for human waves, and more. The card system allows all players to be running the forces simultaneously. Players are always involved in the action throughout the game.
The system itself utilizes D100, as opposed to D6, for skill checks. There are no overly strict rules about unit cohesion, no 'rock and a hard place' rule conundrums. The game is designed to let common sense dictate whether an action can take place.
Anyway, I hope you guys like the Face of Battle as much as I do. see you in the fall!