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Post by deris87 on Feb 5, 2011 22:10:14 GMT -6
Don't know if their in the Deathwatch book, though that would make sense. But they're old school, they've been in the fluff since Rogue Trader. wh40k.lexicanum.com/wiki/Jokaero
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Post by Andrew on Feb 6, 2011 17:08:22 GMT -6
Ah, cool. Anywhere, here's more details!
Special Characters: Lord "Draigo" LR cost. Grand Master "Mordrack" Storm Raven Cost Brother Captain Stern Castellan Crowe
HQ/ Grand Master Brother Captain Brotherhood Champion Librarian Inquisitor Corteaz Inquisitor Karamazov Inquisitor Valeria Ordo Malleus Inquisitor Ordo Hereticus Inquisitor Ordo Xenos Inquisitor
Elites/ Techmarine Purifier Squad Venerable Dreadnought Paladin Squad Callidus Eversor Vindicare Culexus Inquisitorial Henchmen Warband
Troops/ Grey Knight Terminator Squad Special Upgrade Character - Justicar Thawn Grey Knights Strike Squad (the regular GK's)
Transports: Rhino Razorback Chimera
Fast/ StormRaven
Heavy Support/ Purgation Squad Dreadnought Nemesis Dreadknight (MC) Land Raider (and variants, including redeemer)
As for the Inquisitorial henchmen unit, it is 3-12 and does not take up an elite.
ArcoFlagelant - FNP, CCwpn Banisher- Can take eviscerator, units of deamons within 6" of him re roll succesful inv saves (ala nullzone) Crusader- PW, SShield Deamonhost- Lots of crazy stuff. No time to elaborate now. DeathcultAssassin- 5+ invul, 2 PW. Servitor- cheap, come with HB or MMelta for free. Can upgrade to PC (up to 3) will mindlock if no inquisitor is present. WeaponSmith- Mini obliterator ( can pick, lascannon, mmelta, hflamer) Also adds bonus to the unit roll d6 add +1 for each after first. 1- no effect 2- +12" to the range of all guns 3- armoursaves improved by one 4- all shooting weapons are rending. 5- all models gain 5+ invul 6- "the works" roll twice on the table, apply both results. No result can be taken twice. Mystic- basically a living teleport homer. Psyker- power is the blast weapon power form the IG PBS. WarriorAcolyte- guardsman grunt.
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Post by deris87 on Feb 7, 2011 9:22:35 GMT -6
I've heard the Paladins have 2Ws, are WS5, and can take an Apothecary for 55pts a model (75pts for Apothecary). Which could be really scary, depending on whether or not they can take SSs, or have EW.
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Post by Andrew on Feb 7, 2011 11:21:16 GMT -6
Yea, so to explain the actual GK units, here we go (all can take a new weapon: Psilencer):
GKT Squad - lost a point of WS, now led by a Justicar, otherwise basically the same as current Paladin Squad - Elites version of GKT squad, squad size 1-10, 2 wounds, only WS5 GK Infantry unit, are 55 pts each and can upgrade an apothecary for 75 points (for a total one-model cost of 130 points). No eternal warrior, no storm shields.
Purgation Squad - lost a point of WS, can psychic power to shoot at targets out of LOS Purifier Squad - Elites version of Purgation squad, psychic power to wound every enemy in CC on a 4+ before blows are struck
PAGK - lost a point of WS, basically the same
The only models that have or can take storm shields are Crusaders and Warrior Acolytes in the Henchmen squad.
All vehicles are psychic and can ignore Shaken/Stunned with a successful test during the Movement Phase.
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Post by Sean S on Feb 7, 2011 18:39:38 GMT -6
not bad sounds pretty decent.
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Post by ddaypunk06 on Feb 8, 2011 14:22:58 GMT -6
Can I get the PDF? I would like to start planning what list I want to build towards.
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Post by ddaypunk06 on Feb 10, 2011 12:05:41 GMT -6
The Champ is a badass...can't wait to start finishing this army and play it!
Gotta work on my Circle army for Hordes though...
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Post by Andrew on Feb 11, 2011 9:44:48 GMT -6
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Post by deris87 on Feb 12, 2011 0:33:58 GMT -6
On the plus side, think of the hours of entertainment we'll get by looking at the Dreadknight model and quoting Transformers!
"Megatron Chaos must be stopped... no matter the cost. One shall stand, one shall fall!"
But seriously, it just looks silly. A Penitent Engine is just silly enough to not kill the cool. This is kind of narmtastic. Why does a guy with a tank's worth of personal armor on already need to get strapped into an exo-suit? And why is this not just a suped up ultra-venerable dreadnought? At least I understand why they made it's rules so over the top now--they've got to sell that model somehow.
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Post by Sean S on Feb 15, 2011 19:44:46 GMT -6
I like his saying for those of you who said i was lying can go fuck yourself lol
They look good the pictures are a little fuzzy/blurry
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Post by deris87 on Feb 15, 2011 20:39:34 GMT -6
Andrew, is there anything in your PDF about Nemesis Warding Staves?
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Post by Andrew on Feb 15, 2011 23:11:07 GMT -6
Nothing about weapons/wargear, unfortunately. Some rumors point to it as being a power weapon that provides a 2+ inv save, which would make sense, given its extremely high cost.
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Post by Sean S on Feb 15, 2011 23:40:28 GMT -6
2+ invulnerable save I'd still fail that......
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Post by deris87 on Feb 16, 2011 8:25:26 GMT -6
I'm just having a hard time believing they'd make a 2++ available to whole units, that works in all situations. At least a Cannoness has to spend faith points, the Shadowfield is more than these are rumored to be and blinks out after the first failure, and that Khorne gift only works against psychic powers.
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Post by Andrew on Feb 16, 2011 9:19:43 GMT -6
Agreed. To be fair, he'd be a 45 point model before any other upgrades. I personally think it'll be a 2+ to completely nullify psychic powers directed at that unit.
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Post by Sean S on Feb 17, 2011 23:36:15 GMT -6
one time use only maybe??
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