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Post by Relando on Mar 29, 2012 10:46:04 GMT -6
Into the Warp of Chaos A Fantasy Battle Using the Storm of Magic and Civil War Expansions The table is a 6’ by 6’ table The game is set to 6 turns Each player will start with one fulcrum in their deployment zone (one special fulcrum that they are fighting over) Kind of like the following excerpt blood in the badland www.games-workshop.com/MEDIA_CustomProductCatalog/m2050616a_60049999105_BloodInTheBadlands03_873x627.jpgEach army is 3100 Pts giving 775 for the exalted deamon and 775 for the civil war units The Exalted Greater Daemons will use their respective gods magic The Khorne Player will use the Dwarfs Rules for Storm of Magic with Heralds of Khorne and Bloodthirster replacing Runesmiths and Runelords and have the following additional rules * Khorne Player gets +2 to dispel rolls *For each Hearld of Khorne, the Khorne player will generate an additional dispel dice *For every Bloodthirster (Including Exalted), the Khorne player will generate two additional dispel dice Deploy in corners of board I am running all with the deamons I own, will be calculating lists later and posting, will be modfiing the spinner on the storm of magic book to reflect bonus for each God instead of 8 Lores Storm of magic rules for magic are 4D6 and two highest to opponent I was thinking for the game 4D6 and two lowest to each opponent Any ideas would be welcomed
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