konradlives
Scout
I'll show you who rocks DETHKLOK DETHKLOK
Posts: 90
|
Post by konradlives on May 9, 2006 1:54:11 GMT -6
I've been thinking a lot about the fall champaign, so i figured i might as well put down what i was thinking and you can give your input. This is going to be very fluid and nothing is really set in stone, but i hope you all like were I'm going with this.
So far my idea is that there will be two sides, but i didn't want them to be straight good and evil. They will be the Enlightened and the Infected. I encourage good players to be on the Enlightened side and evil on the infected, as they will receive bonuses aligned with those two sides(more on that later), but if there's anyone that doesn't want to be on one particular side, i won't have a problem.
Each week will be a different mission ranging from cleanse to some special ones that I've found on line. when you arrive you pick an opponent from the opposite team and play a game against them, and then report the results to me. 3 points for a victory 2 for a draw and 1 for a defeat. which ever side has more points will win the round for that week and receive a special bonus for the next week. games can be played anytime that week, not just at meetings, but you still need to play the mission. you still gain points for any game played outside the club,, so be sure to report them.
now this next part may seem kind of stupid, especially because i know that everyone who currently goes to meeting isn't an idiot who would o something like this but still, better safe than sorry. you must play every person on the opposing team at least once before you can play them again. this is to prevent the best players always pairing off, or too prevent armies which will easily defeat another army from gaining too many points for their side (IE your demon hunters constantly play my chaos because they are fully tricked out to combat them.) This champaign is designed to be a team effort, so I'm including this rule to prevent anything ruining that. as i said, i doubt this will be a problem, but better safe than sorry. If this rule results in odd men out at a meeting, I'll figure something out. you can count non-meeting games as times you've played a person, but you don't have to count them in terms of not being able to play against an opponent. so you can play someone as many times as you want outside of a meeting, but once we meet, you have to play a new person.
I'll be posting the back story and the first mission later, this was just to lay down the rules of the champaign, and to see if you like them.
|
|
|
Post by Andrew on May 9, 2006 9:35:46 GMT -6
Rules of the champaign...no sex in that room!
I like it so far. Keep the idears flowing.
|
|
|
Post by siriq on May 9, 2006 9:35:47 GMT -6
sounds good, seems theres going to be some eldar pwnage next semester
|
|
|
Post by heatseeker on May 9, 2006 12:33:38 GMT -6
i dont know....there is delso playing as eldar BURN!!
|
|
konradlives
Scout
I'll show you who rocks DETHKLOK DETHKLOK
Posts: 90
|
Post by konradlives on May 9, 2006 13:57:37 GMT -6
as i sadi, this is going to be fluid and i've already thought of a better way to do the playing each opponent once thing.
each week there will be a story mission and i f you play that mission it will count as double points (6 for win, 4 for draw, and 2 for loss). these story missions must be played as i have said with a different opponant before you can double up on an opponent. you can play any mission you want to gain points, but any other mission you play will only earn regular points, and there is no restriction for opponents for these games.
right now there are 10 story missions, 7 regular missions, 2 kill teams, and a mega battle. i was debating posting the rules for the final mega battle, but i understand that not everybody enjoys mega battles, so i'm posting some of the rules, but not the objectives or anything else to get your input.
each side while have a number of objectives and whichever side achieves more of them will win. each player is allowed to bring in 500-1000 pts of their army, however the only compulsary choice they must take is 1 troops selection as opposed to 2 troops and 1 hq. use a standard force organizational chart but to represent the fact that your forces will be depleted, the maximum of each choice is reduced by one (1 hq, 2 elites, 5 troops, 2 fast attack, and 2 heavy support.)
to represent that this is a megabattle and to make up for the fact that your only bringing 500-1000 points, every unit of roughly man-sized or smaller basic infantry (this means terminators, devastotors, anything that is man sized and walks) will have sustained attack. units which move in different ways (hormagaunts, units mounted in rhinos, eldar) will gain their movement bonuses only for their first time on the board, after that, they lose these bonuses (jump packs are lost, fleet of foot is lost, rhinos are destroyed).
so that's the basic structure of the megabattle. i'm still trying to figure out the points so that it will not be too unwieldy once the sustained assault kicks in. so far i think 750 with SA will be fine. i was also debating simply giving all SA units fleet of foot as opposed to some units losing their special movement abilities. any input you can give me in these tow areas will be appreciated.
|
|
|
Post by Andrew on May 9, 2006 14:50:45 GMT -6
Well, if speedy units lose their speed, if they come back from the long board edge they might not make it into combat again. Or they might. Hmm. For now lets go with it. I suppose we can do some play-testing.
As for man-sized, does that disclude units like obliterators or tyranid warriors, because they are much bigger than the average man size but smaller than monstrous creatures?
|
|
konradlives
Scout
I'll show you who rocks DETHKLOK DETHKLOK
Posts: 90
|
Post by konradlives on May 9, 2006 15:00:43 GMT -6
i class anything roughly orgryn sized as being basic infantry, so that would include warriors and obliterators as well. man sized to me includes larger models like that because ogryns are classed as roughly man sized.
|
|
|
Post by Andrew on May 9, 2006 17:53:26 GMT -6
Yea, that works. So basically it's anything but monstrous creatures? I think if units have a speed upgrade like jump packs, or daemonic flight, they can keep it. But transports or deepstrike aren't usable once again. We can test and see how it works.
As for games, how many can people play per week? 3, 5, or unlimited?
|
|
konradlives
Scout
I'll show you who rocks DETHKLOK DETHKLOK
Posts: 90
|
Post by konradlives on May 9, 2006 21:51:45 GMT -6
gamewise you can play as many games as you want. as i said there's the double points story mission games that you have to play against different opponents before doubling up, and then there are also the regular games that are not bound by opponent restrictions. you can play as many or as few games as you want each week, just give me the points you've earned at the end of the week.
my only worry is that the special movement units will be repeatedly dominating the field, but the more i think about it, the less i think this will happen, so you still get your movement bonuses if you have them. i've also been toying with the idea of having 1-2 teleporter sites for each army placed around the board, to get units back into action quickly.
|
|
|
Post by e1567 on May 10, 2006 13:59:45 GMT -6
Well I am in with my dark eldar. I would rather the campaign be a map based thing but I guess this should be ok i just hope the mega battle doesn't suck cuz every large battle i have been in does...
|
|
|
Post by vicmohammad on May 10, 2006 14:36:32 GMT -6
I'm in with the Imperial Guard. Hopefully I will have the money to put together an Ogryn squad this summer.
|
|
|
Post by Andrew on May 10, 2006 15:03:01 GMT -6
What not chaos, Ian? =P
I'm debating to use my Blood Angels or Ultramarines. Of course, Grey Knight allies are to be expected...
|
|
konradlives
Scout
I'll show you who rocks DETHKLOK DETHKLOK
Posts: 90
|
Post by konradlives on May 10, 2006 17:43:17 GMT -6
You can play both if you want, i really don't mind if you change armies. You just can't change sides.
As for the mega battle suckage, i tried to remedy most of the problems with mega battles i've encountered: their too big, victory points are lame in big games, and someone can get almost annihilated before they even have a turn.
By keeping each person's points samll with 750, the game isn't going to be too unwieldy. The fact that everyone is bringing so little is offset by the fact that you will all have Sustained attack for roughly man sized infantry units. THe sustained attack will also allow people longevity in the mission, so they won't get torn apart by 10 battle cannon shots before you even have a chance to move (how did i let my teammates convince me to line up against the armored company alone, i'll never know). Plus as i said victory points will be used in no way whatsoever.
THat's whay i made up all those crazy rules for the mega battle.
|
|
|
Post by Andrew on May 10, 2006 21:02:23 GMT -6
It helps to get things figured out beforehand eh?
Lessee, who can we have per side? Good: me (because I have no evil armies. yet...) josh adam h caleb mike vic luong
bad: justin glenn sean ryan jess ian maybe the T bros can both be their chaotics? Or one good one bad?
If my armored company is done by the mega battle...hehe.
|
|
konradlives
Scout
I'll show you who rocks DETHKLOK DETHKLOK
Posts: 90
|
Post by konradlives on May 10, 2006 21:22:54 GMT -6
i've had bad experiences with ac in mega battles...(shudder).
|
|
|
Post by Pop goes the world on May 11, 2006 15:38:56 GMT -6
Depending on what I get built/painted over break, I might be doing Tyranids instead of imperials.
|
|
|
Post by siriq on May 11, 2006 15:56:42 GMT -6
cool
|
|
|
Post by Andrew on May 11, 2006 19:21:54 GMT -6
That would be sweet! I love playing against Tyranids, because either I win big or am wiped out. I'm sure this time I just might take that fall...
|
|
|
Post by siriq on May 11, 2006 19:30:46 GMT -6
yah usually i wash with nids if I take a mobile list.
|
|
|
Post by RARE CHOICE GAMES on May 11, 2006 21:33:51 GMT -6
I can also be bad guys too as...of right now i think i have more points(or the same) with my chaos as I do with my Tau.
|
|