Post by Andrew on Oct 12, 2005 12:21:41 GMT -6
Jammer Packs - 10 points
Each must be allocated to a unit. If an enemy unit attempts to activate a Command Activated Mine within 8" of the unit it will only work on a 6.
Scaling Ladders/Grapnel Lines - 5 points per model unit
Units with scaling ladders and/or grapnel lines may scale the sides of 'impassable' buildings, climbing up the wall as they would as if it were a normal building.
Breaching Charges - 5 points per model in the unit
Breaching charges are used to blast small holes in the walls of fortified buildings and bunkers so that they can be assaulted. Units armed with breaching charges strike simultaneously with the defenders during an assault (just as if it were a normal assault with frag grenades).
Demolition Charges - 10 pts each, max 1 per squad
Models armed with charges may use them in the shooting phase instead of using their normal weapon.
Range 6"
STR 8
AP2
One shot
Roll to hit. If it misses, no effect. If it hits, cover saves are -2 and it causes D6 hits. One shot weapon. If a model uses the demolition charge, replace him with a model armed with the basic weapon for the squad. If one is unavailable, the model is removed instead. This means you effectively need two models for this piece of wargear if you don't want to take a casualty for using it!
Tunneller - 30 points
The attackers have used a mining vehicle of a large team of diggers to clear a path under the battlefield. Any one selection from a force organisation chart may begin the game in reserve, and deploy using subterranean movement rules. Any unit can purchase it.
Wirecutters - 10 points
Wirecutters can be fitted to tanks or walkers, or small tools can be issued to members of an infantry unit. A wirecutter that successfully crosses a section of razor wire will destroy that section of razor wire. Usable once per turn.
Smoke or Blind Grenades - 2 pts per model in the unit
Units with smoke or blind grenades are able to use them instead of firing their other weapons in the shooting phase. When they are used the unit counts as being in cover to evemy shooting until the start of their next turn, giving them a 5+ cover save.
Pick your poison, each race gets 30 points, split however the players choose.
Each must be allocated to a unit. If an enemy unit attempts to activate a Command Activated Mine within 8" of the unit it will only work on a 6.
Scaling Ladders/Grapnel Lines - 5 points per model unit
Units with scaling ladders and/or grapnel lines may scale the sides of 'impassable' buildings, climbing up the wall as they would as if it were a normal building.
Breaching Charges - 5 points per model in the unit
Breaching charges are used to blast small holes in the walls of fortified buildings and bunkers so that they can be assaulted. Units armed with breaching charges strike simultaneously with the defenders during an assault (just as if it were a normal assault with frag grenades).
Demolition Charges - 10 pts each, max 1 per squad
Models armed with charges may use them in the shooting phase instead of using their normal weapon.
Range 6"
STR 8
AP2
One shot
Roll to hit. If it misses, no effect. If it hits, cover saves are -2 and it causes D6 hits. One shot weapon. If a model uses the demolition charge, replace him with a model armed with the basic weapon for the squad. If one is unavailable, the model is removed instead. This means you effectively need two models for this piece of wargear if you don't want to take a casualty for using it!
Tunneller - 30 points
The attackers have used a mining vehicle of a large team of diggers to clear a path under the battlefield. Any one selection from a force organisation chart may begin the game in reserve, and deploy using subterranean movement rules. Any unit can purchase it.
Wirecutters - 10 points
Wirecutters can be fitted to tanks or walkers, or small tools can be issued to members of an infantry unit. A wirecutter that successfully crosses a section of razor wire will destroy that section of razor wire. Usable once per turn.
Smoke or Blind Grenades - 2 pts per model in the unit
Units with smoke or blind grenades are able to use them instead of firing their other weapons in the shooting phase. When they are used the unit counts as being in cover to evemy shooting until the start of their next turn, giving them a 5+ cover save.
Pick your poison, each race gets 30 points, split however the players choose.