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Post by vicmohammad on Oct 27, 2006 11:13:42 GMT -6
I'm thinking of putting together a White Scars bike army out of the Index Astartes. This would mean everyone is mounted on a bike.
Does anyone have enough bikes (~15) that I could use to test out what an army like this would play with, or maybe could I combine the bikes from several different space marine armies to see how it works out?
It looks fun on paper, but I really do not want to spend 90 bucks on a few bike squads then find out it sucks.
Additionally, is there any difference between the "White Scar" bike set and the "Space marine" bike set?
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Post by Andrew on Oct 27, 2006 11:26:38 GMT -6
The White Scars are roughly based off the Native Americans that lived in great plains and such. That's the closest comparison I can think of. I would gladly allow you to use the Index Astartes rules for them, instead of the crappy normal codex since they're so rare.
The key differences between the boxes are what makes the White Scars bikers who they are. They get their lances, swords, shields, and top-knot heads, along with other bits like for the bike and stuff. This makes buying those boxes (or bits seperately) very much worth it if you are actually going to use White Scars.
I have no bikes.
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Post by vicmohammad on Oct 27, 2006 14:50:54 GMT -6
Hmmm, all right. Well I'd need minimum 2 bike squads of 5, plus the HQ mounted. There doesn't seem to be much difference from a 'white scar bike pack' versus a vanilla space marine army (except for a rule allowing them to have a bolter + close combat weapon).
The idea seems fun though, you get the counter charge ability of the space wolves + falling back 3d6 inches after the assault phase if you so wish.
The whole reason I'm thinking about doing this finally is I'm pretty sick of getting ripped up in games so I think i'll 'sell out' and make a marine army.
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Post by Andrew on Oct 27, 2006 21:55:28 GMT -6
Na, you just need to play against something other than marines. Which is a few armies in the club. Or switch to marines, then go back to guard once you've learned more tactics. The guard is a very powerful army that could wipe the floor with my marines. Just hafta figure out how =P.
Scars have many special rules: +1 attack if you give them a ccw, bike squadrons may be up to 10 strong, veteran squads may be mounted on bikes, they have counter-attack, they may always be kept in reserve and brought out on any table edge not available to opponent, hit & run, power lances, and horsetail talismans.
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Post by RARE CHOICE GAMES on Oct 27, 2006 23:46:10 GMT -6
Vic just play me and you will stack up the wins.
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Post by heatseeker on Oct 28, 2006 1:28:45 GMT -6
that's because you have been playing the same list since you started playing 40k. put all that stuff you bought that is collecting dust together pooface and you may win some more.
i have never actually heard of anyone that played white scars, so it should definitely be interesting when you get around to it.
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Post by bloodangellh on Oct 28, 2006 1:51:33 GMT -6
Even though Index Astrates isn't valid anymore, I would most definitely play you, just because of how rare it is to find a White Scares army. In fact, I'll play you with my never before used, gimp/overpriced Thousand Sons list. Woot! Inefficient armies fot the win!
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Post by heatseeker on Oct 28, 2006 11:11:24 GMT -6
at least they have 2 wounds each and you can take lord of change which is frickin nuts.
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Post by bloodangellh on Oct 28, 2006 12:36:34 GMT -6
2 wounds each for a 25 pt marine, that can't have heavy or special weapons, always moves on 2d6, and always strikes at initiative 1. Lord of Change, not too bad, but the main problem is the basic marine.
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Post by heatseeker on Oct 28, 2006 12:53:00 GMT -6
in the meantime, ill fight your thousand suns with my khorne. bring your lord of change and ill bring my bloodthirster mahaha. just name a time, date and place and ill be there...... unless i have a paper due the next day.
so vic, your white scar army is going to basically have lots of bikes in it?
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Post by vicmohammad on Oct 28, 2006 20:37:38 GMT -6
Yeah it's going to be basically a bunch of squads of bikes. Every character has to be mounted. The reason I'd really like to play it is because they seem to be the opposite of the guard - extremely mobile.
Also when I had called the GW Rules Hotline, I was told that the Index Astartes is still legal (back when I was trying to get a copy of Chapter Approved 2004). The guy specifically pointed out that Chapter Approved 2004 is still legal, because books like the Index Astartes (he named that book specifically) are still used even though not in print.
I think what I may start doing is taking a different spin on the guard and stop decking everyone out in Carapace armor. Rather than dealing with 55 guardsmen at 4+ saves (which usually don't end up counting for much cause I'm always in cover) I'll take those extra 120 points and get a whole 20 more guys.
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Post by Andrew on Oct 28, 2006 21:50:28 GMT -6
Also, think of giving as many guys as possible low AP weapons, such as plasma guns/missile launchers for all platoon squads, 4 plasma for command squads, and lascannons for heavy weapons platoons. That way you negate the biggest advantage the marines have: their armor.
I think it's a great plan, and I knew older books were perfectly legal still. One static, shooty army, and one mobile, shooty army. With some choppiness thrown in. I think it'll work well; you have to watch out for armies geared like how I suggested above.
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Post by bloodangellh on Oct 29, 2006 0:57:14 GMT -6
When I said "legal" I meant by GW grand tournament standards. Index Astrates is no longer listed in the 2006/2007 list of permitted armies. It specificallys says that when using a named chapter, you must use the listed traits from the current Marine dex or no traits at all. Usually, tournaments that care about this kind of stuff just go by GW's tournament rules.
Sorry if that confused anyone.
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Post by vicmohammad on Oct 29, 2006 13:26:09 GMT -6
When I said "legal" I meant by GW grand tournament standards. Index Astrates is no longer listed in the 2006/2007 list of permitted armies. It specificallys says that when using a named chapter, you must use the listed traits from the current Marine dex or no traits at all. Usually, tournaments that care about this kind of stuff just go by GW's tournament rules. Sorry if that confused anyone. Ohhh, hmm. So essentially I'd have two rulesets to play by. Either a Space Marine unit using those traits in the Codex (one of which makes everyone be mounted on Bikes, I think I read) or use the Index Astartes rules specifically for White Scars? At minimum I am going to need 10 bikes + A Chaplain on a bike. Which, needless to say is going to be a little pricey. Loung, how many bikes did you have? Maybe some night I could use a combination of Jess's Orks and your Blood Angel bikes to get a feel of how a White Scars army would play in like a 1000 point game before I put down considerable cash to buy the White Scar bikes.
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Post by bloodangellh on Oct 29, 2006 14:37:33 GMT -6
I just have 3 regular and one attack bike.
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Post by vicmohammad on Oct 29, 2006 17:50:13 GMT -6
I just have 3 regular and one attack bike. Hmm. With Jess's 11 bikes this means I could have 2 squads of 5 bikes, an attack bike squad, and then a chaplain on a bike. Anyone wanna play a majorly proxied game? (I don't have the latest Space Marine Codex) but I'm betting it'd be about 500 points or so?
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