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Post by Andrew on May 4, 2008 9:42:14 GMT -6
Honestly I would play with Apoc happiness; except that there's no force org. chart, technically, so I'd be facing the chez when I'm just trying to play fluffy. Now, my opponent and I can agree to standard force org. charts regardless, so then I just want to do the allies rule, which would be more fair to them. At least it would seem more fair; I dunno. We can just house rule either daemons are fine; it's just they are exclusive. No using both kinds in the same army.
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Post by bloodangellh on May 7, 2008 1:50:56 GMT -6
You would have to change the cost of the daemons somehow, cause the ones in the daemon dex (like daemonettes) are loads better than the generic ones for about the same cost.
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Post by Andrew on May 7, 2008 6:33:23 GMT -6
Eh. But think about it this way. The ones in the daemon dex are all scoring units. I would play that none of them are scoring units when combined with CSM.
Also, new daemons can arrive by icons (just like in CSM) or plain ol' teleporting. When used with CSM they would be limited to just icons.
With those two factors taken into account, they don't need to be more expensive at all. Daemonettes would be 45 points more per unit, even horrors are 50 pts more per unit, plaguebearers 60 pts more, and bloodletters 70 pts more per unit. Trust me, they're expensive enough (my lovely flamers are 72 pts more as well).
I'll playtest though, just to be sure.
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Post by Leudast1215 on May 7, 2008 11:25:37 GMT -6
If you're looking for someone else to playtest so you don't have to roll the dice against yourself I'd be willing to help out this Thursday. Although true that Demons oddly are relatively expensive they got a lot of neat special rules and the flamey demons, while costing a fortune in points, are arguably the most killy unit in the Codex in my opinion. and Btw I'm fine with Apocalypse and just using a force organization chart because I actually enjoy the mission style much more than the 4th edition missions which are un-inspired, boring and repetitive. Doesn't help matters that the acceptable gameboard size, just 4 feet across with barely 25% terrain coverage, really hurts strategy. The limits on terrain and map size makes any real tactical strategy unnecessary and makes gun-lines retardedly good (which is a bad thing). I mean Fish O' Furies are a bad use for Fire Warriors (putting the best infantry rifle in a flying coffin and position where it can't shoot everytime is bad), but for me it makes the game more mobile and opens up tactical possibilties that are limited by the size of the maps. Thusly why Apocalypse rules are cool because they offer ways around the no-mans land via flank march, tunnels, etc... and the point is to CLAIM OBJECTIVES, not destroy the enemy army. Being a (amateur, but hopefully professional) military historian, the former is far more effective.
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Post by Andrew on May 10, 2008 19:20:56 GMT -6
K, so, absolute best line in the new daemon 'dex: "Rioting mobs filled the streets and the Adeptus Arbites precinct was overrun by a plague of carnivorous toads."
The new codex is very good; has an index omfg! Everything is plainly spelled out and easy to find. Basically what the Chaos Space Marines book should have been. And there will be absolutely no balance issues with allying. Unless you wish to claim that 3rd edition Chaos book, including the daemons that are now seperated, was unbalanced by the daemons, which it wasn't.
IMO, Chaos and daemons go together, not apart.
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Post by modius13 on May 22, 2008 0:17:16 GMT -6
Plague of Carnivorous toads..... Just roll the second and the tenth plagues all in one there. I think any survivors would have been summarilly executed for the sheer ludicricy of that one.
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