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Post by RARE CHOICE GAMES on Apr 13, 2006 2:24:58 GMT -6
Well hopefully over summer I will get this put together so I can try it out next semester. Considering it is only 19 total models for a 1000pt list
CYPHER----171 ----master crafted bolt pistol and plasma pistol
Land Raider----- 310 ----Demonic Possession ----Parasitic Possession
Chaos Space marine Squad x7---- 148 ----Aspiring Champion-w/ bolt Pistol and lighting claw ----skills=move through cover
Chaos Space marine Squad x7---- 158 ----Aspiring champion-w/ Plasma Pistol and lightning clw. ----skills=move through cover
Chaos Lord---- 200 ----2x power weapon ----Demonic Mutation ----Demonic Resilience ----Demonic Rune ----Demonic Strength ----Master Crafted ----terminator Armor
let me know what you guys think especially those of you who have played Chaos Space Marines before.
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Post by Andrew on Apr 13, 2006 11:36:42 GMT -6
If I had my codex with me I'd be able to say more, but hmm...
What's the parasitic possession? It might not be worth it. Try to get plasma guns into your chaos squads, and give the champions powerfists. I've noticed they are much meaner that way. hmm...
I would suggest better equipment for your lord, but I don't know what yet. Spiky bits are always, always good. They've also killed me more than anything.
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Post by heatseeker on Apr 13, 2006 13:13:08 GMT -6
a pair of lightning claws, mutation, resilience, strength, master-crafted and spikey bits, furious charge, terminator armor should be good. unless u want to be a daemon prince.
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konradlives
Scout
I'll show you who rocks DETHKLOK DETHKLOK
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Post by konradlives on Apr 13, 2006 21:52:17 GMT -6
Sorry that this really long, but i've had 5 or 6 chaos armies, so i know a lot about how to build a chaos army and i would like to impart as much knowlege as i can.
i would say definately arm the champions with powerfists, and instead of taking master crafted take spiky bits, it's cheaper and will have the same effect, or if you really want to stick it to your opponent, take both, although i seldom do.
Lightning claws are a good choice, and the dark blade is good too. If you give your lord furious assault, demonic strength and the dark balde he will be st 8. if you keep him equipped as you did in the list that would give him 7 attacks at st 8 and init 6, with 1-2 rerolls to hit. I would personally drop the demonic rune, as i have seldom if ever been instant killed while using a chaos lord. Their just so powerful that they can generally kill off the opposing hq before they would strike with a powerfist anyway ( as evidenced by the fact that you can get 7 st 8 attacks at init 6.)
Demonic strength is worth it's weight in gold, always put it on your lords or lieutenants. I personally prefer to take lieutenants, as they are 15 points cheaper and the only differerence is one less wound. They won't last as long, but as i said, you'll kill most anything you fight before they get a chance to strike at you.
try to think about what you want each unit to accomplish. It seems that you want your troops to be agressive and get into combat. Drop the moves through cover from your units and take something more geared towards what your going to do with them. Yeah it sucks to come up short on your charge range through cover, but how often is that actually going to happen. Try furious charge instead, or give them a mark.
While the land raider is a huge target, everyone will be gunning for your lord, so at the very least drop parasitic possession, in my experience it does very little as most people either smoke the raider by the time the parasitic possession does anything or never dent it. Maybe use it as a transport for your lord and a squad. It will ensure he'll take less damage on the way into combat, plus you can still charge the turn you disembark from the raider.
composition wise i really wouldn't suggest taking two hqs and a land raider in 1000 points, 1500 sure, but it's a little too small to run that many big points units. Dreads are good and relatively cheap compared to a raider and will achieve about as much tank hunting wise. THey may be a little unruly, but it's not as bad as the codex would lead you to believe, often times i'm quite happy when my dread cuts loose. you may want to look into them, or even a defiler. I personally live and die by dreadnoughts and every marine army i've had has either a dreadnaught or defiler. Defilers are amazing simply because it gives chaos ordnance, it's one of the few units that will draw as much fire as your lord.
obiliterators are another good choice for tank hunting. the only down side is how they hit you in the wallet. their expensive, but even one will do a good deal of damage and draw some fire from your lord.
I know that this is kind of random because you don't have any demons in your list, but i can't stress this next point enough, demons are so destructive their sick. they give you a unit right where you need it to plug a hole in your line. They can move, shoot, and charge on the turn they are summoned, so their potential for destruction at precisely the right time is amazing. I've personally had an amry with 5 squads of demons, and it would clean house because i could deploy my troops exactly where i needed them to cause the most havoc.
i hope this helped, and if you have anymroe questions feel free to ask.
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Post by RARE CHOICE GAMES on Apr 13, 2006 23:15:25 GMT -6
Ok I tweeked...I used some of the advice...
CYPHER----171
Chaos Lord--- 191 ---Mark of Chaos Undivided ---Demonic Essence (+1 wound) ---Demonic Mutation (+ 1 attack) ---Demonic Resilience (+1 toughness) ---Demonic Strength (+1 strength) ---Furious Charge ---terminator Armor ---spikey bits I gave him a powerfist and a close combat weapon for a total of 6 attacks...7 with charge...I believe at strength 9.
Chaos Space Marine x7--- 182 ---w/ aspiring champion (Powerfist and Plasma pistol) ---Furious Charge ---Mark of chaos undivided
Chaos Space Marine x7--- 172 ---w/ aspiring champion (powerfist and bolt pistol) ---Furious Charge ---Mark of Chaos undivided
Land Raider--- 270 --Demonic Possession (ignores crew shaken or stunned)
The plan with the army is to put Cypher with one unit and the Chaos Lord with the other and basically just spearhead both units into the enemy lines with the land raider providing two roles either transport for quick advance or to soak up fire from units. I know it is expensive cannon fodder but it is to big to ignore and if it is ignored then it can cause problems...thats the idea anyways I know it probably wont ever work out that way but thats what I am going for.
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Post by Andrew on Apr 14, 2006 6:38:28 GMT -6
If you really could, keep the initiative for your lord, thus dropping the powerfist. He can get such a big initiative compared to most other armies it's insane.
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Post by heatseeker on Apr 14, 2006 9:17:59 GMT -6
ya dont have ur lord strike last, give him a nice power weapon that has some crazy shit with it. chaos tend to have that kind of stuff. if he strikes first, everything will die, or a ton will. remember that.
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Post by obalacher545150 on Apr 14, 2006 9:31:28 GMT -6
Yea I would suggest a pair of lightning claws, the dark blade, or the dread axe. all are good options. Since quite a few poeple in the club play marines or 3+ armies a defiler always helps in the heavy support colum because of its battle cannon. If you want to use mine eventualy you can.
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konradlives
Scout
I'll show you who rocks DETHKLOK DETHKLOK
Posts: 90
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Post by konradlives on Apr 14, 2006 10:10:15 GMT -6
keep in mind that the best defense is an overwhelming offense when it comes to playing chaos. the goal of every chaos lord is to kill your opponent before they ever get a chance to hurt you. if you go with the lightning claws or dark blade you should be fine. by taking the powerfist, your opening yourself up to taking a lot more punishment then you need.
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Post by RARE CHOICE GAMES on Apr 14, 2006 12:11:08 GMT -6
Ok gave him a lightning claw that way he strikes in iniative order and laso get to reroll wounds.
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Post by siriq on Apr 16, 2006 22:10:08 GMT -6
cool, so when will we see this army in action?
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Post by RARE CHOICE GAMES on Apr 16, 2006 22:59:32 GMT -6
Maybe this week if i get everything i need and no pesky things like school get in the way.
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Post by heatseeker on Apr 17, 2006 13:37:33 GMT -6
idk josh...you do have like 5 papers...up to the test of finishing them?
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konradlives
Scout
I'll show you who rocks DETHKLOK DETHKLOK
Posts: 90
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Post by konradlives on Apr 17, 2006 14:06:00 GMT -6
i'm pretty sure that if you want to use your land raider as a transport, you can't give it demonic possession. THe demons take up all the transport space. i don't have my codex on me, but i'm almost cetain that is the case.
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Post by RARE CHOICE GAMES on Apr 17, 2006 14:41:35 GMT -6
Then i will just use it as a tank and to draw fire away from my units. I really should get the codex or go to campus and get it printed out.
I am always up to the test of finishing them...if it actually gets done...we shall see...I am often full of surprises...either way it dont matter cause if they arent done this week then probably next week.
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Post by Andrew on Apr 17, 2006 16:01:57 GMT -6
And then they can fight the supreme fighters of Chaos, my Grey Knights!
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Post by e1567 on Apr 17, 2006 22:43:55 GMT -6
You know andrew I am putting together a chaos army that should be playble in a little bit, with proxies sadly since I cannot get a cheap daemon prince.
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Post by Andrew on Apr 18, 2006 6:58:19 GMT -6
If you can find it, there is a mutated Spawn action figure that can super easily pass for a daemon prince. I have it at home. It's slightly bigger than a greater daemon, but if you play it right nobody would mind. It looks really good too.
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Post by Antipaladin on Aug 29, 2007 18:05:29 GMT -6
You're going to have some trouble against armour. You're light on heavy weapons and short on models, both of which don't bode well against tanks.
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Post by RARE CHOICE GAMES on Aug 29, 2007 19:54:09 GMT -6
Yeah I base my armies around theme more than actually winning but this army has done well despite its lack of many things. It has only seen 2 battles but in both it has won.
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