Post by Andrew on Sept 21, 2005 15:52:53 GMT -6
Caleb and Delso
Attacker's Overview
You have detected an unusually strong Chaos presence about to be disgorged from the Immaterium into reality and must stop it at all costs. Survival is secondary to the disruption of the summoning ritual and destruction of those foolish enough to traffic with Daemons!
Glenn and Ian
Defender's Overview
The summoning ritual, decades in the preparation, is mere minutes from completion. Those who would seek to hinder this great work must be exterminated. All other considerations are secondary to the ritual's succesful execution, for surely none can stand against a manifestation of Chaos in all its glory.
Scenario Special Rules
Raid - use the force organization charts from the Raid section in the BBB.
Random game length
Infiltrators
Reserves
Sentries
Deep Strike
1st turn Night Fight
Set-up
A ruined temple, mausoleum, etc should be set up in the exact center of the table.
The defender deploys his forces anywhere within 18" of the ruined temple. He must set up at least one unit in a circular formation (all models in the unit from the circumference of a circle, the size of the circle is not important). Models may not be deployed or move within this formation. Any unit set up in this manner is considered to be incanting the summoning ritual and may not move or shoot unless it is forced to do so (falling back, piling in during combat, etc) although they may fight if they are assaulted, and may move to retain unit coherency in order to maintain the circular formation. Any models in such a cicle count as having a 5+ cover save due to the coruscating energies swirling around them, and count as being in cover in all aspects.
The defender then deploys sentries. They do not cost any points and are placed anywhere on the table which is not within 12" of a short table edge.
The attacker then chooses a short board edge and deploys as much of his force as he wants anywhere within 6" of it. Any units not deployed are in reserve. If the attacker has any infiltrators he may deploy them up to 12" onto the board from the short table edges.
Roll for first turn.
Mission Objective
see Daemonhunter Codex
This will be made available at the meeting.
Attacker's Overview
You have detected an unusually strong Chaos presence about to be disgorged from the Immaterium into reality and must stop it at all costs. Survival is secondary to the disruption of the summoning ritual and destruction of those foolish enough to traffic with Daemons!
Glenn and Ian
Defender's Overview
The summoning ritual, decades in the preparation, is mere minutes from completion. Those who would seek to hinder this great work must be exterminated. All other considerations are secondary to the ritual's succesful execution, for surely none can stand against a manifestation of Chaos in all its glory.
Scenario Special Rules
Raid - use the force organization charts from the Raid section in the BBB.
Random game length
Infiltrators
Reserves
Sentries
Deep Strike
1st turn Night Fight
Set-up
A ruined temple, mausoleum, etc should be set up in the exact center of the table.
The defender deploys his forces anywhere within 18" of the ruined temple. He must set up at least one unit in a circular formation (all models in the unit from the circumference of a circle, the size of the circle is not important). Models may not be deployed or move within this formation. Any unit set up in this manner is considered to be incanting the summoning ritual and may not move or shoot unless it is forced to do so (falling back, piling in during combat, etc) although they may fight if they are assaulted, and may move to retain unit coherency in order to maintain the circular formation. Any models in such a cicle count as having a 5+ cover save due to the coruscating energies swirling around them, and count as being in cover in all aspects.
The defender then deploys sentries. They do not cost any points and are placed anywhere on the table which is not within 12" of a short table edge.
The attacker then chooses a short board edge and deploys as much of his force as he wants anywhere within 6" of it. Any units not deployed are in reserve. If the attacker has any infiltrators he may deploy them up to 12" onto the board from the short table edges.
Roll for first turn.
Mission Objective
see Daemonhunter Codex
This will be made available at the meeting.