Post by RedSparrow on Jun 7, 2005 16:06:14 GMT -6
A couple of weeks back I played a collosal 2,000 pt game with my cousins; Marines vs Eldar.
On the marine side, we had three tacticals with flamthrowers and missile launchers. My short lived group of assault marines. A librarian in terminator armor accompanied by a full command squad of terminators tooled up for firepower. Last but not least was a land raider crusader carrying an 8-man terminator assault squad.
The eldar had 2 full squads of eldar (I'm not sure what kind) carrying mobile starcannon platforms. A Wraithlord, a dark reaper squad, and two jetbikes with bright lances. And finally a waveserpent (or some other big scary type of troop carying monstrosity) loaded with howling banshees.
We rolled randomly for terrain placement, positioning, and game type. It turned out we were going to play a take and hole with a convineintly rocket as the target terrain for the mission (downed space vehicle I figured). The eldar got the first turn, and to my GREAT dismay, the first shot (a well placed bright lance) utterly annialated my LR crusader and scared the hell out of it's passengers, dooming them to walk the long way accross the board. I got the hint very early on that starcannon fire was going to be a pain in my armored butt this whole game.
I held the command unit in reserve, determined to drop them behind enemy lines where they could go to work quickest. But the loss of my best and fastest armored unit ground my assault to a virtual crawl almost as soon as the game had begun. It was slow work getting the tacticals into forward positions, because without the fire support from the tank, they had to lay down suppression fire (with anti-personel missiles) in addition to what I had in mind for them to start. The dark reapers took a heavy toll, but having figured that was going to be a problem, I had my jump-pack assault squad already on the situation.
The first 3-4 turns were pretty rough on both sides, we traded long range suppression fire, neither one of us were able to really move foreward with any serious momentum. I'm just glad he didn't properly use his tank to spearhead the assault or things would have gotten much worse. The command squad arrived just in time to make a move on the unprotected farseer council. With the librarian on the table, the farseers had to elimiate my command squad or face the effects of his psycic hood. The command squad ripped open into the seer council, shaking their resolve pretty good, but there were other eldar units that moved in to engage hand to hand before the terminators could charge. The wraithlord was injured, but that was about all the overwhelmed command squad could manage before they were destroyed.
The assault squad did much better, smashing through an eldar support squad before finishing the dark reapers. Afraid to lose more to the underestimated unit, the wraithlord cut their numbers down to just one with his firepower.
By the last turn, my plan had succeded to distract the eldar from the real target. I had my units double-time it to the objective zone while the eldar was distracted by destroying the last of my advanced units. It ended with the eldar having superior firing lines, but I had one more unit within scoring range of the objective. Had it gone on another turn, I doubt I could have held the objective, but I take the victory to heart for having paid more attention to the objective than my opponent.
Victory for the Imperium!
On the marine side, we had three tacticals with flamthrowers and missile launchers. My short lived group of assault marines. A librarian in terminator armor accompanied by a full command squad of terminators tooled up for firepower. Last but not least was a land raider crusader carrying an 8-man terminator assault squad.
The eldar had 2 full squads of eldar (I'm not sure what kind) carrying mobile starcannon platforms. A Wraithlord, a dark reaper squad, and two jetbikes with bright lances. And finally a waveserpent (or some other big scary type of troop carying monstrosity) loaded with howling banshees.
We rolled randomly for terrain placement, positioning, and game type. It turned out we were going to play a take and hole with a convineintly rocket as the target terrain for the mission (downed space vehicle I figured). The eldar got the first turn, and to my GREAT dismay, the first shot (a well placed bright lance) utterly annialated my LR crusader and scared the hell out of it's passengers, dooming them to walk the long way accross the board. I got the hint very early on that starcannon fire was going to be a pain in my armored butt this whole game.
I held the command unit in reserve, determined to drop them behind enemy lines where they could go to work quickest. But the loss of my best and fastest armored unit ground my assault to a virtual crawl almost as soon as the game had begun. It was slow work getting the tacticals into forward positions, because without the fire support from the tank, they had to lay down suppression fire (with anti-personel missiles) in addition to what I had in mind for them to start. The dark reapers took a heavy toll, but having figured that was going to be a problem, I had my jump-pack assault squad already on the situation.
The first 3-4 turns were pretty rough on both sides, we traded long range suppression fire, neither one of us were able to really move foreward with any serious momentum. I'm just glad he didn't properly use his tank to spearhead the assault or things would have gotten much worse. The command squad arrived just in time to make a move on the unprotected farseer council. With the librarian on the table, the farseers had to elimiate my command squad or face the effects of his psycic hood. The command squad ripped open into the seer council, shaking their resolve pretty good, but there were other eldar units that moved in to engage hand to hand before the terminators could charge. The wraithlord was injured, but that was about all the overwhelmed command squad could manage before they were destroyed.
The assault squad did much better, smashing through an eldar support squad before finishing the dark reapers. Afraid to lose more to the underestimated unit, the wraithlord cut their numbers down to just one with his firepower.
By the last turn, my plan had succeded to distract the eldar from the real target. I had my units double-time it to the objective zone while the eldar was distracted by destroying the last of my advanced units. It ended with the eldar having superior firing lines, but I had one more unit within scoring range of the objective. Had it gone on another turn, I doubt I could have held the objective, but I take the victory to heart for having paid more attention to the objective than my opponent.
Victory for the Imperium!