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Post by Rios on Dec 20, 2008 0:03:02 GMT -6
Welcome to the new year! With 2009 comes wish-list armies, Christmas money squads and maybe a dusting off of some old favorites you haven't played since the last time that one guy beat you horribly with them. Whichever way you cut it, it's time to play some 40K! Commander, have been nominated to lead our spearhead, aren't you pleased? Certain death, unsurmountable odds and bad dice lay in your path. You are tasked with creating the best force from our resources that you can and plow through the battlefield to victory! We have complete faith in your ability, now go and die for the [insert racial goal/diety here]! This will be the 3rd "Who's going in first" skirmish we've had here at On Board Games and we look forward to another fun tournament! Here's the info for those that haven't attended before: What: 750pt Warhammer 40K Tournament Where: On Board Games 811 W Lincoln hwy Dekalb, IL 60115 When: Saturday, Janurary 10th @ 12:00pm --Registration starts at 11:00am --Call early to put your name on the list! Format: --points: 750 pts --5th Edition Rules --Round time: 70 min --Rounds: 4 --Unit restrictions: Nomal range + Forge World Imperial Armor units* --WYSIWYG PLEASE. Items/models not appropriately represented will be counted as-seen and removed if illigal (even if this leaves them with no weapon!) --Fully Painted is not required (but highly Recommended!) Cost: --$10 Entrance --A $25 purchase day-of will qualify you for FREE Entrance into the tournament! Prizes: --Prize blocks! (past attendeese know what these are. Remember, they are stackable!) --Specific prizes TBA, but I'm leaning towards IA book(s) Missions: --TBA Thankfully gas prices are down, so I hope to see you all out for this event!! Please call, email, or message if you're interested in attending this event as the list may fill up! Contact: John Clemens Phone: 815-713-4871 Email: jclemens@on-boardgames.com website: www.on-boardgames.com *Forgeworld: Yes, forgeworld units are allowed in this event! Most people include them because they are fun to use and play. Please keep this in mind if you choose to field them. NO FLIERS. Sorry guys, I have an aeronotical bias. You must have current rules/stats/numbers for your model with you or the model isn't playable. I hope you have fun with this!
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Post by Andrew on Dec 20, 2008 9:57:39 GMT -6
Neat. I'll even give away who the winner will be playing: Orks! The most broken army at 750 points...
I'll be at the Rockheads tournament, raising my enemies from the dead. Sorry!
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Post by dragonbait on Dec 20, 2008 10:13:23 GMT -6
I'll be there for this again, had a lot of fun before. Unless I have enough daemonhunters up by then, which I doubt, I'll be bringing......the orks.
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Post by Rios on Dec 20, 2008 16:34:12 GMT -6
I'm in with the Black Templar
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Post by equinox on Dec 22, 2008 10:58:01 GMT -6
If only this was on another date, I would love to bring the daemons. Hopefully another low point tournament is planned in a few months.
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Post by Leudast1215 on Dec 23, 2008 12:03:51 GMT -6
I'll probably be there with Tau and shake hands with whomever brings Orks and get some lunch if I'm paired up with a horde Orks at 750 ;D.
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Post by siriq on Dec 23, 2008 12:30:11 GMT -6
im in! i love these tourneys
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Post by Jimothy on Dec 23, 2008 16:46:08 GMT -6
im in with tau.... but unlike SOME tau *glare* i dont give up the fight till the last bit of greater good has been waaagh'd from existance!
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Post by Leudast1215 on Dec 23, 2008 18:18:02 GMT -6
It's called a tactical withdrawal... see, If i retreat from a fight I cannot win, I can choose a fight I can win. Say against vanilla Space Marines?
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Post by Andrew on Dec 23, 2008 19:18:12 GMT -6
If your Tau can't win against anything else, what makes you think they can defeat the most powerful SM codex yet? Besides, it's no fun to play half games. Why don't you use your Tyranids? Don't you have hordes of gaunts and stuff to win with?
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Post by Leudast1215 on Dec 23, 2008 21:30:59 GMT -6
No I actually have relatively few Gaunts and half of those are Hormagaunts *cough* crap *cough*. I have mostly Genestealers and 3 Carnifex's that WYSIWYG have the worst weapon combination now in 5th other than rending claws: Venom Canon and Barbed Strangler. Problem is, this is weapon combo was nerfed by 5th due to the change in vehicle damage tables and it's a very expensive build. Furthermore, the only list I can effectively build is based around said genestealers and carnifex's due to the models I have. Which creates a very low model count army with low saves with the average troop model costing 23 points each to be feaseable and they don't have guns. That's not competitive.
This is why I'm tweaking the Tyranid codex because it's very out of date. Even DE are more competitive than these guys and can do horde better. It's not just me; I found at least 3 fan-dexes on Warseer alone for Tyranids due to the same reasoning I've used.
Furthermore, they're not all painted like my Tau.
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Post by Andrew on Dec 24, 2008 15:43:56 GMT -6
I know why your Tyranids suck. It isn't the hormagaunts, or genestealers, or carnifexes. You lack Synapse models! I think, right? I would actually say the carnifex setup is good for munching troops like it should be doing; blasts always land on the table!
Daemonhunters, Necrons, and IG are all dangerously out of date, and yet I've seen them place 1st-3rd at our tournaments, so out-of-dateness can't be the right reason. DE don't do hordes, they do raider fleets of doom, like Les'. Fan-dexes are great and all, but will never be anything other than very unofficial.
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Post by ddaypunk06 on Jan 1, 2009 23:04:14 GMT -6
I'll be their with either my marines or my eldar, depending on which I can find a suitable 750 pt list for...
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Post by dragonbait on Jan 5, 2009 19:37:50 GMT -6
Ok guys, here are your duties for the tournament:
Round 1: Get 'em! "That was your plan?? 'Get 'em'??"
Goal: Annihilation (Kill Points)
Deployment: Apocolyptic --Deployment zones for this will be much the same as in the Apocolypse Expansion Book. There will be a 12" no-man's land running vaguely through the middle of the 4x4 table. Forces may be deployed anywhere on your side of no-man's land and deployment follows 5th ed. rules (deploy armies, deploy infiltrators, take scout moves).
Turns: 5th Ed. standard (5 turns base, 3+ for turn 6, 4+ for turn 7)
Round 2: We call 'dibs'! "Who doesn't like free stuff? Esspecially if it was our enemies'!"
Goal: Seize Ground -- There will be 6 points to seize on the battlefield layed out as such: one objective exactly 12" from each table side on the East/West midline of the table. One objective 12" North and 12" South of each of those points on each table side (for a total of 6 point, 3 running up each side basically). Troops may only hold one objective even if they are within range to hold two. Unit's owner may pick which objective it's holding in this case.
Deployment: Pitched Battle --5th ed. standard pitched battle deployment (12" off your table side).
Turns: 5th Ed. standard (5 turns base, 3+ for turn 6, 4+ for turn 7)
Round 3: Into the Breach!" "Once more unto the breach, dear friends, once more!"
Table: Armies are fighting in a narrow ravine and must attain victory in close-quarters. The table is cut in half for this mission and therefor is 2'x4' with players deploying on the short table edges.
Goal: Capture and Control -- Each force has small fort at the mouth of a narrow ravine they must hold. The Control point for each force is 12" off their table edge on the North/South center line of the table.
SPECIAL RULE: Due to hard rock, heavy mineral deposits, narrow skylanes, and atmospheric interfearance it is difficult to deap strike into this battle zone. As such all deap striking units scatter and additional D6" regardless of a 'hit' or 'miss' result on the scatter die. Infiltrators/scouts outflanking act as normal, assuming to repel/scale/jumppack down from the ravine sides. --ALSO: The deap strike mishap table is modified as-such: 1: - Terrible Accident 2-5: Misplaced 6: Delayed
Deployment: Pitched Battle --5th ed. standard pitched battle deployment (12" off your table side).
Turns: 5th Ed. standard (5 turns base, 3+ for turn 6, 4+ for turn 7)
Round 4: No Rest for the Wicked ...but I'm le'tired. Alright then, take a nap- AND THEN FIRE ZE MISSLES!"
Goal: Attrition --This is combination of seize ground and annihilation. Each player has three control points on their deployment line at 12" intervals. These points can be held (counting as a kill point) at the end of the game or destroyed for a kill point during the battle. Kill points are also counted in this mission. Scoring units may hold MORE THAN ONE point if they are within range. Objectives are denied as in 5th ed. rules.
SPECIAL RULE: Nightfight! --All turns this battle will have the nightfight special rule in affect.
SPECIAL RULE: Control Points --Each control point has the following description: Counts as a stationary vehicle with armor 13 on all sides. Control points are 'lit' and may be fired at without rolling to see the objective. --If an object is hit replace the vehicle damage chart with this: ----1-2 = The objective is glanced, destroying the lights but leaving the unit. The control point is no longer 'lit'. ----3-5 = The objective is destroyed. Counts as 1 kill point. ----6 = The objective explodes. Same as vehicle explodes. Counts as 1 kill point.
Deployment: Pitched Battle --5th ed. standard pitched battle deployment (12" off your table side).
Turns: This mission will be a flat 6 turns.
Good Luck!
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Post by dragonbait on Jan 5, 2009 19:38:23 GMT -6
Who doesn't like prizes?
1st place: Imperial Armor Volume 5 - The Siege of Vraks! 2nd & 3rd place: $20 store gift card
In addition to these, we'll be giving out our collectable and highly covetted prize blocks! (remember, they're stackable)
-1st place : player that places 1st -2nd place : player that places 2nd -Death or Glory (my favorite) : Player that successfully runs down the most poor fools and/or gloriously stops the most vehicles. -Bloodbath: Player that acheives the most kill points throught the day. -Master Tactician: Player that holds the most objectives throught the day. -Ram Master / Big Game Hunter: Player that attemps the most rams and/or kills/destroys the most monsterous creatures/vehicles.
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Post by Leudast1215 on Jan 5, 2009 22:09:30 GMT -6
Soo many kill points get a room you two... I want that Imperial Armor book ^_^. To get it, that means bye bye you surprisingly crippling Gun Drones and some final tinkering. I want my lecture hall reading material with pretty pictures muwahahaha. I also just realized I'm the only army in the game that can buy Night Vision goggles. Yippee. Also as a quick question: Is it ok to just leave the Gun Drone sponsons on my Devilfish empty like I did in a previous tournament to symbolize Smart Missiles? My opponents didn't have a problem with it and neither did anyone else at the time because Smart Missiles do not require line of sight; therefore rendering the actual model redundant as it's a single weapon system to boot. Obviously this cannot be said of Burst Canons as they're either sponsons and/or line of sight is directly measured from the barrel.
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Post by dragonbait on Jan 5, 2009 22:13:06 GMT -6
I'm playing orks. We'll be close enough that you can see us giving you the finger without the goggles. =P
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Post by Andrew on Jan 6, 2009 9:03:18 GMT -6
Here be thy answer "--WYSIWYG PLEASE. Items/models not appropriately represented will be counted as-seen and removed if illigal (even if this leaves them with no weapon!)" John gives no leniency, just like any good tournament organizer.
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Post by RARE CHOICE GAMES on Jan 6, 2009 11:18:33 GMT -6
@ Tom: If you usually use gun drones but dont want to for the tournament thus needing to use smart missile system (which I personally like better anyways, they always do wonders for me) why dont you model a couple of Smart missile system pieces, it wouldnt be hard. The models come with the pieces to make the missile packs and anything you are missing can easily be made from plasticard...you gotta remember they dont have to look amazing they just have to get you thru the tournaments.
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Post by Leudast1215 on Jan 6, 2009 15:35:59 GMT -6
Ya know they don't sell plasticard in Dekalb so unless you're willing to stop by and give me some that isn't an option... I only have two sponson thingies for 4 different vehicles so by default I don't even have the # of pieces required to scratch build one. Heck if scratch building is considered appropriate, can I just literally place (not glue) a generic Missile Pod onto the sides of my Devilfish to symbolize a Smart Missile? The only difference would be it's hanging horizontal on the actual little hole in the vehicle instead of hanging beneath it. As far as WYSIWYG, sorry but you're wrong Andrew John DID allow it in the past and it WASN'T an issue then. At the time another person on the forums backed me up because the actual Smart Missile model is completely meaningless in gameplay it's purely aesthetic. Heck I've proxied Farsight in a tournament at OBG that didn't even have a sword. Neither I, John or anyone else at the time cared or made an issue of it (not using him though this time). I also refuse to use Gun Drones because 2/4 of the missions are kill points . Also, this is a heads up: Due to the poor quality of the flying bases, I can only field 1 of my 4 vehicles on a flying base because the others have literally broken off inside of the vehicles thus rendering them un-flying-base-able. The other 3 will just hop around on their (redundant) landing gear. It wasn't an issue in previous tournaments either.
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