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Post by Rios on Dec 22, 2008 0:47:39 GMT -6
Every Sunday beginning in January at 1:00pm, John will be having weekly games played run like his magic leagues, if ya show up and play, ya get points based on how ya do, and at the end of the league ya get prizes, ask him for more info, hope to see you guys there
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Post by RARE CHOICE GAMES on Dec 22, 2008 0:50:46 GMT -6
Nice. Good way to kick off Warmachine and Hordes again.
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Post by Leudast1215 on Dec 22, 2008 0:53:27 GMT -6
Christmas money now has a new home.
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Post by tkaz84 on Dec 28, 2008 21:03:59 GMT -6
Naturally, this happens just as I start playing Fantasy. Oh well, I'll find some way to invest in this.
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Post by Leudast1215 on Dec 29, 2008 1:12:47 GMT -6
It didn't really just "happen"; a lot of players actually have Fantasy armies and i know a few warmachine/hordes. the latter is just really rare cause some of the other people who played them did not return last semester.
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Post by ddaypunk06 on Dec 31, 2008 0:29:53 GMT -6
You have enough for small battles don't ya TKaz? Maybe a few borrowed minis or proxies? This sounds fun!
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Post by tkaz84 on Jan 1, 2009 15:39:57 GMT -6
True, I have a Cygnar Box + another warcaster. I suppose if i can borrow some stuff I can play a few games.
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Post by tkaz84 on Jan 13, 2009 22:03:18 GMT -6
OBG is currently offering 20% off all Warmachine/Hordes products. Just letting you know.
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Post by Leudast1215 on Jan 14, 2009 15:23:49 GMT -6
..... but which of the 10 armies do I buy? All of the new models are beautiful and make their older models from the opening days of WM look like crud by comparison. I'm referring to the new Warjacks and the new models coming out for Hordes. Except said new Warjacks are $60? WTF?!
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Post by Rios on Jan 17, 2009 1:19:23 GMT -6
im planning to be there this sunday, im hoping to drag delso along as well if anyone else is interested in meeting up
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Post by Leudast1215 on Jan 17, 2009 16:47:40 GMT -6
Don't actually have any Warmachine bits beyond a Cryx starter box so I'll be doing homework.
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Post by Pop goes the world on Jan 17, 2009 21:48:10 GMT -6
I work Sundays this month, but not next month, so I will start coming in Feb.
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Post by ddaypunk06 on Jan 21, 2009 12:37:06 GMT -6
A starter box is enough to compete. You can play tom.
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Post by Leudast1215 on Jan 21, 2009 13:13:27 GMT -6
Oh neato... too bad the starter box has no gameplay variety and I'm actually leaning towards playing anorther army lol, I see it more as a demo opportunity to use with friends in conunction with a future Warmachine/Hordes army. Which is looking a lot like Khador... they're my first love and their new Warjacks are just beautiful. They also cost an arm and a leg, but are probably frickin' massive too like the Cryx Deathjack. Maybe just for fun I could paint up that big Khador Warjack guy with the two new Warjacks from Legends and toss in a couple things that look pretty to me like the original Mechaniks and a Spriggan. It'll look cool, be easy to move and be fun to paint. Not terribly concerned with competitiveness at this point cause Warmachine at least is nothing but a arms race far more than 40K or Fantasy ever was/is with zero army/list custimization. It's one of the reasons why I like 40K and Fantasy so much. Want to tweak your unit? pay +15 points here and wallah. Want to tweak your Warmachine unit? Well buy a new model with better rules that exist only for that model cause it's newer. I just want the pretty models and I actually enjoy an uphill fight which is why I'll keep playing Tau and Tyranids (I've actually gotten pretty good with Tau lol) and look at IG to see if I can build a 40K 101st Airborne out of it this May.
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Post by Rios on Jan 21, 2009 19:00:51 GMT -6
Warmachine/Hordes is far from un-customizable. There are plenty of ways to change the way an army plays, even with a decent sized collection. Firstly, changing you're Warcaster/Warlock can change the entire game . You can run the same army with a different caster/lock and it will be an entirely different game each time. And its called a "Starter box" for a reason, its a start, but i still use stuff from my starter box in my armies. On the same note, who you fight against can have a huge impact on how you're army performs. Some models' abilities can nerf an entire army (just ask Delso about Haley ), or can have an ability that nerfs that nerfing ability (Like Goreshade's no-casty spell). sorry lots of nerfing going around, but not enough to make the game not fun. Another thing is that units/jacks/casters/locks do not need to be customizable in the way warhammer and 40k stuff is, because they already have more then enough abilities for their points/cost. Units are getting attachments, or have attachments and solo's to offer them new abilities, thats how the game works, and the abilities that are granted by the UA's usually double what the units worth so look into them, and Solo's are great even more so. As far as Khador, i do not play them, though i have played against them a lot and i see how they run. They're greatest strengths lie in their infantry rather than their jacks as far as ive seen, and their solo's are just ridiculous, so look into them more so then jacks. Now i know the jacks are what the game is all about, but realistically the average army would not have more than 2 or 3 jacks, especially Khador's big heavies, and since you like to build armies on fluff that should work well for you. Also, game sizes can change the game entirely. a 500 point game is different from a 750 game, and a 1000 pt game is on an entirely different level when you get two casters/locks working together. so try some different point level games. Finally, JUST PLAY THE DAMN GAME lol. Ive been playing for 3 years now and i cant think of a single game that went the same way. And you can't knock no customization when you dont have the experience playing basic armies for any game. As a final note, even though i tried, you cant really compare this game to warhammer and 40k, they are two completely different entities when it comes to mini gaming.
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Post by RARE CHOICE GAMES on Jan 21, 2009 19:32:45 GMT -6
Also Warmachine/Hordes is much more strategic, i think, dont get me wrong I love Warhammer and 40K can be fun in spurts, but Strategy wise I think warmachine/hordes demands more from the player. It is like chess where you have to plan your moves way ahead of when you actually do anything.
As Rios said I have never played the same game twice while playing Warmachine/Hordes. Even if I field the same army every time things go different. One game my zealots will blow up half the other guys army the next time they barely wound a jack and get destroyed. Each game is different and every figure does something. Rios is spot on in his explanation. Give it a try, it is a great game that differs greatly from GW games.
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Post by Leudast1215 on Jan 21, 2009 21:48:16 GMT -6
The rules are certainly more complex and I like the attempt at a physics engine within the rule system themselves it's what originally caught my eye when reading Prime.
It just irks me that every single model has a specific ability(ies) and if you want something different you gotta buy a new model that's just how the game works and why there are SO MANY models out for Warmachine now it's over-flooding their own market. Not having invested heavily in the game I like it cause it gives me as the consumer to pick and choose the pretty minis.
I don't enjoy playing for fluff so much (which changes regularly) so much as I enjoy playing what I think sounds and/or looks really cool. I like the idea of Elysian Drop Troops in 40K so I hope it becomes a reality this May and if it does I'm grabbing it. I like the idea of giant awesome looking robots of doom running around and smashing things. That's just me I'm a mech fan and one of the primary reasons I play Tau. I don't really like Khador infantry models as far as their pikeman, assassins, etc... I like their Mechaniks, some of the Casters like Sorcha, and mostly some of the newer Warjacks and Cavalry models. I'm not terribly interested again in a competitive army because new models/rules are constantly being made and overshadowing the ones that came before it and i'm not really into spending that much $ on a small number of metal models for the sake of competing in a tournament once or twice a year.
Which raises the question: what size army should I be looking at? the Warjack idea was to keep the model count at about 3-4 for a 500 game. so the big jack warcaster, the two new character jacks and a couple mechaniks for flavor and practical usage given their all robots. Very cool looking, easy to move/manage/remember, and most importantly... very cool looking.
CoO was going to be my first real army, but it cost just wayyyy too much to field the list I wanted. Granted this list wont be cheap either I want the Premium models here, but I'd prefer a few good models in the end ultimately. a lot of the CoO models were like "first generation" PP casting quality in some areas. Except for the Wolf Cavalry models they're pretty, but they didn't fit my expectations given their price $. The Character Jacks for Khador, however, are very good looking and with a 20% discount from John, assuming he still has em', is worth it.
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Post by Pop goes the world on Jan 21, 2009 22:10:14 GMT -6
I think Mike hit it on the head... it is a little thing called 'Theorymachine.' Shit might look good on paper- it might look great in theory- but you have no idea until you ACTUALLY PLAY THE GAME. Plus- trust me on this one- you are going to get your ass handed to you a few times before you get the kinks worked out. Our group has some pretty seasoned players with some really competitive armies, so it is a great place to learn to play. Also- don't worry about finding a 'perfect list' or any serious rules exploits... they don't exist. Especially, like Mike said, your list might do great against certain opponents, and awful against another. Plus, it's not like the internet is lacking for Warmachine/Hordes battle reports.
I have been playing for a few years now, and I can honestly say that no two games have been even remotely the same. It is a fun, versatile system, and you can only fully appreciate it after you have a few games under your belt.
Just considering your first games should not elicit this much stress. Just play it. Or don't.
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Post by Rios on Jan 21, 2009 22:43:28 GMT -6
the average game now a days is 750, because that is what hardcore-rule tourneys are . if you don't want infantry i suggest having at least a unit of widow makers and the demo corps. The demo corps are basically the light warjacks of Khador since they dont have any. As far as circle, you're guess is as good as mine on what works, i haven't played as them, and not enough experience versus the new circle stuff, other then Kruegars bitch ass with a Woldwarden
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Post by Leudast1215 on Jan 22, 2009 12:51:29 GMT -6
I'm not stressed at all lol I have the luxury of choosing what I find cool where as someone well established in Warmachine/Hordes has to stress over any additional purchases to make it work with their already purchased minis . I'll look at a 750 list then. I do like the Demo Corps minis a lot and Widow Makers (the latter are probably one of my favs). So in practice it'll be a relatively slow army list, but with lots of high armor value. In other words, several walking tanks with a few bone crunching hits a turn in melee. Also I totally recognize the versatility and re-playability of the Warmachine/Hordes core rules; the issue I had was with the new MODELS coming out that almost always have better rules than the first generation ones. Bane Knights vs. Bane Thralls? A no brainer in most instances. I also have no real expectation to "win" cause the guys who play Fantasy and/or Warmachine/Hordes are very good at what they do. I want to start losing anyway cause I don't learn from winning... which tends to be what happens in 40K unless I play with Andrew
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