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Post by RARE CHOICE GAMES on Jan 31, 2006 10:07:50 GMT -6
If one of you wants to set it up feel free.
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Post by siriq on Jan 31, 2006 14:23:50 GMT -6
sounds good, ill participate
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Post by bloodangellh on Jan 31, 2006 17:43:14 GMT -6
All right, I’ll try and set something up. Here are the rules.
Each person will play in 4 games with a random opponent. Hopefully we will have more than 4 people interested so we don’t play the same person twice…
Each game will have a time limit of 2 hours. You will have 15 minutes before each game to set up.
Each game played will be one of 6 pre generated scenarios.
Army lists point total can not exceed 1750 and must use the standard force organization chart. All current edition codex and Chapter Approved lists are acceptable. If you have a list you are not sure of, just ask. Since I will be participating and can not check army lists, PLEASE make sure they are valid and totaled correctly!
No allies or detachments will be used.
Because Sean whined to me enough, special characters will be allowed, but must follow the requirements for taking them.
Please bring a printed copy of your army list.
Judge’s call on a rule is final whether he is right or wrong.
Scoring is as follows: Draw = 2 pt Solid Victory = 4 pts Crushing Victory = 6 pts Victorious Slaughter = 10 pts
You will receive a one time bonus point for being 10 pts or more below the point limit.
You will receive a one time bonus point for each force organization branch, besides troops, not maxed out. So there is a possibility of 4 here.
You will recieve a one time bonus point for having atleast 40% of your point total in the troop catagory.
I think I got everyting.
Give a holler if you're in. I know we have me, Sean, Ryan, and Caleb atleast.
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Post by siriq on Feb 1, 2006 14:44:51 GMT -6
is this thursday?
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Post by bloodangellh on Feb 1, 2006 18:54:11 GMT -6
Yeah, tomorrow.
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Post by e1567 on Feb 1, 2006 19:32:13 GMT -6
If you get the guys, I can give you a ride. Frick'n eh I will start painting my ass of for the tourny in march I will try to play some pick up games with 40k so i am not rusty again.....after playing my last two games I realized how rusty I am which sucks I used to be in tournys all the time and placed almost everyone(not rogue trader sanctioned all based on sportsmanship and vic.) I like the idea for you tourny based games wish i could be in them but I have been dieing to play a map based campaign. I might start bringing my 40k along with my fantasy if it turns out I am doing little during the campaign at times.
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Post by siriq on Feb 1, 2006 20:37:52 GMT -6
i was just planning on bringing my space marines and bfg oh well i guess ill just bring everything.
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Post by Nerfknight on Feb 7, 2006 18:31:09 GMT -6
Hi all!
I'm the guy that will be running the Hobbytown tournaments. I'm glad to see all the enthusiasm!
I'll follow this post with rules for each tourney.
First, I'd like to congratulate you all on doing something many people talked about for years: organizing!
As for the drive, it will take no less than 45-50 minutes from NIU's campus to get here. I made the trek three times a week for two years.
I saw some threads suggesting a run-up tournament; this is an excellent idea! Each round for both tournaments will be only two hours! This comes out to 20 minutes a round, be warned!
We will be using three scenarios from the 2006 RTT scenarios for the appropriate systems. PDF copies are available from the GW website, events section.
Don't hesitate to e-mail me with questions, or call Hobbytown @ (815)282-0727, ask for Mike.
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Post by Nerfknight on Feb 7, 2006 18:38:59 GMT -6
Hobbytown USA Warhammer Fantasy Adepticon Run-up Event Time: 10AM – 6PM
BASIC RULES · Create an army of no more than 2,150 points with the standard restrictions found in each Warhammer Armies book, Annual, Chronicles, Campain books (Lustria, SoC) or Ravening Hordes (note: appendix armies will not be in use). The most recent rules for your army must be used. · Warhammer Annual 2002, Warhammer Chronicles 2003, and Warhammer Chronicles 2004 will be in use with the following exceptions. Rules marked "Optional", "not official," "Trial Rules," or for the War of the Beard will not be in use. · Warhammer Special rules - Each army needs to bring three 'messenger' models that will represent messengers and spies for your army in case the scenario calls for these models. Each model should be numbered one through three under the base. · The revised Lores of Magic are in effect. (They can be found in WD 264 and Warhammer Chronicles 2004). · Dogs of War may be used as an army of their own or as a Rare selection per the standard rules for that particular army. · Appendix 5 (p. 262 of the Warhammer book) will not be used. SCORING / POINTS
Battle 80
Sportsmanship / Theme 80
Appearance 20
Battle: Up to 60 points of your total score will be determined by whether you win, lose, or tie your games. You will play three games in one day. Each scenario will be worth between 5 and 20 points.
Sportsmanship/Theme: Every round, you will be judged on your sportsmanship and army theme. Sportsmanship should be judged accordingly with special attention given to each category description. Army theme should be judged on your opinion that your opponent's army met the spirit and rich history behind the race. Each round is worth between 0 and 20 points with 12 points possible for sportsmanship and eight possible for theme.
Appearance: Appearance will be scored by the tournament judge during the lunch break. Max points awarded from judge will be 20 points.
AWARDS The following awards will be given out: Best Overall - Most Total points. Best Sportsman - Highest sportsmanship score. Battle points for tie breaker. Best Army - Highest combined theme and appearance score. Battle points for tie breaker. Best Appearance - Highest appearance score. Player's Choice votes for tie breaker. Best General - Most Battle points. Sportsmanship for tie breaker. Player's Choice - Most votes from players. Appearance for tie breaker
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Post by Nerfknight on Feb 7, 2006 18:42:24 GMT -6
Hobbytown USA Warhammer 40K Gladiator Tournament 11 March, 2006 10AM - 6PM
BASIC RULES · 2000 points using a standard force organization chart · All models must be ForgeWorld, Citadel, Maurader, Armorcast, and/or GW. · Titans, Super Heavies, and Tyranid Monstrosities take up 2 Heavy slots each, unless otherwise directed in their description. · All Flyers (including Super Heavy Flyers) take up 2 Fast Attack choices, unless otherwise noted in their description. · You must have a copy of the rules you are using, including flyer, super heavies, TMC's, etc. · You must have a copy of your army list to turn into the judge before the tournament and these must be typed and correct. They will not be handed back. · Armies must be made from the latest codex or CA and you must bring the source. · Trial armies and optional armies are allowed. If multiple versions of armies are available, only the latest versions can be used. CLARIFICATIONS · As noted above, the latest version of a published army list is what is legal for the Gladiator Tournament. This means that the ForgeWorld Elysian Drop Troop list and the Games Workship Chapter Approved Armored Company lists are the legal version of their respective lists. · Minor Psychic powers are legal for use in the Gladiator tournament. · ForgeWorld "uber" Greater Demons are NOT considered scoring units. · Dreadclaws follow the rules of Drop Pods as detailed on page 152 of Imperial Armour Volume 2.
A WORD ABOUT GLADIATOR TOURNAMENTS A Gladiator tournament is a no-holds-barred tournament where the only positive points are battle points earned on the tabletop. No one will score your painting, no one will care what you field and the numbers you do. The objective is to win the game and complete as many objectives as you can. That being said, you must have a painted army or you will lose points. You must use the same models that you would normally be allowed to use in Grand Tournaments. You also must conduct yourself in an appropriate manner or you will also lose points. Most Gladiators are won with undefeated scores or if not, then with only 1 point missing. In this sense, you cannot afford to lose any points. This is your opportunity to make the biggest and baddest beatstick army you have ever dreamed of and play it in a tournament. Only a skilled General using a well balanced force will have the resources available to accomplish all of their objectives and claim the title of Gladiator Champion. GLADIATOR SCORING (Updated 01.03.05) · All models must be painted and based appropriately with at least 3 colors. If even one model is not painted and based appropriately, you will lose 2 points per round. Otherwise you get a zero for painting each round. · Sportsmanship is judged for each game by the roaming judges of the Gladiator. If the roaming judges see acts they deem unsportsmanlike, they will note it and you will lose 1 point for each infraction. Otherwise, you will get a zero for sportsmanship each round. · If the typed army list you turn in to the judge is found to be wrong, you will lose 5 points. Since all lists can not be checked immediately, if we find your list is wrong during the tournament, you will lose the 5 points and also forfeit any games you had played (and their respective battle points) up until that time.
TENTATIVE TOURNAMENT SCHEDULE
11:00 am - 1:00 pm Game #1
1:00 pm – 1:30 pm Break
1:30 pm – 3:30 pm Game #2
3:30 pm – 4:00 pm Break
4:00 pm - 6:00 pm Game #3
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Post by siriq on Feb 8, 2006 0:36:02 GMT -6
sweet that answers a lot of questions
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Post by bloodangellh on Feb 8, 2006 2:50:47 GMT -6
uh...i don't thin I'm going to enter anymore. My army isn't exactly built to be broken.
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Post by siriq on Feb 8, 2006 10:57:20 GMT -6
well if its not built to be broken then your all good, just do it anyway.
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Post by Andrew on Feb 8, 2006 11:50:08 GMT -6
He means his list isn't "broken", meaning it's not the cheesiest army ever. Thus he will probably not win against armies such as the Iron Warriors, with 3 ordnance and 9 obliterators. Sure he could get objectives, but not if his army is wiped off the board.
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Post by bloodangellh on Feb 8, 2006 16:04:58 GMT -6
I just don't want to fight min/maxed tactical squads and star cannons up the wazoo
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Post by e1567 on Feb 8, 2006 18:18:45 GMT -6
Well I do that is what I normally go against and that is what my tactics are geared towards. I mean I'm still interested in the 40k and fantasy I just need to base my fantasy and paint like 1400pts for 40k and I will be all good ;D
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Post by bloodangellh on Feb 8, 2006 18:22:37 GMT -6
Yes Ian, I can tell cause you don't have enough dark lances
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Post by e1567 on Feb 8, 2006 18:36:52 GMT -6
You know to be only fair pts wise my shooting is less than 40% of my army composition . Warriors are only good for one thing shotting their dark lances!!!!!!!!!! :DThis is where i say "DARK LANCES HOO!!!!!!" ;D Oh and as you could see loung I really only got glancing hits on you i mean still effective but only glances. All you really need is to probably take out the Baal(how ever you spell it) and put like 2 dreadnaughts in its place maybe drope the termies(but I do like them) and you would have an equally "cheesie" army. God do I hate dreadnaughts. My brother has used 4 against me at once damn I hate space wolves equally.....
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Post by heatseeker on Feb 9, 2006 2:18:35 GMT -6
ya dreadnoughts suck especially chaos ones. they are like uber dreadnoughts. i hate them.
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Post by bloodangellh on Feb 9, 2006 8:51:52 GMT -6
Well, I'd only be able to get 1 in if I take out my Baal. I do plan on getting one, but against you, I would have been better having no tanks and 3 more tactical squads and having all 6 of them with heavy bolters.
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