POSTED BY LEUDAST1215 ON 2/06/09:
General info
Release Rumoured to be 2 May 2009.
Rumoured to include at least 2 waves of releases. It is unclear when the second wave will appear.
Rules
Army-wide Special Rules
Doctrines
Doctrines have supposedly been replaced by Platoons options, so for example, rather than Armoured fist squads a player would buy Chimeras for a whole platoon, or buy the whole platoon grav-chutes to give them deep strike, or drop the heavy weapons from squads and give the platoon Scout. No details on exactly what upgrades are available have emerges as yet. This system would allow “crusade” style armies of multiple regiments.
Another rumour says that there will be multiple flavours of Platoon with varying rules and options, such as Heavy Platoons, the squads will have the option of taking up to three heavy weapons teams; Assault Platoons, able to take up to three assault weapons; Stealth Platoons possibly able to infiltrate. It is not clear if this was based on a proper rumour or mutant wishlisting.
This has been given some credence with catdubh posting the following:
Originally Posted by catdubh
From the way I was told it an assault platoon can only take assault weapons, 3 flamers fine, 3 G/L fine, 3 plasma no. From both a fluff point of view and game balance it seams fair to me.
Also told Heavy Weapons squads are now 10 men not six and that the rumour of all squads in a platoon being able to take 3 Heavies per squad is not quite right. Instead a Heavy Weapon Squad can be attached to a platoon. Very similar but as to which one is correct we will have to wait
Orders
reds8n broke the news on Orders with the following:
Originally Posted by reds8n
I believe that command squads will in fact be able to give actual orders to their troops-- I assume perhaps only the ones under their direct command perhaps ? These have various affects, the ones I heard about being one that reduces their chance to hit ( for guard ! ) but ignores/lowers cover saves.
.... and one that in affect puts the platoon onto overwatch.
Orders are given by Officers to a squad (note not the whole Platoon) within command radius or via Vox channel. Orders generally make a squad do something such as make them better shots, rally, or recover from things like pinning or gone to ground. These orders are not automatic and will probably require a Ld test.
Orders will be one or maybe two orders per Officer per turn, and it is assumed Platoon Officers will only be able to order their own Platoon whilst army Commanders will be able to order anyone. This has not been confirmed.
One Order apparently grants one extra shot during shooting. GGM007 added the following info on orders which is subtly different:
Originally Posted by GGM007
one allows lasgun armed troopers to fire twice, the other he [GW Manager] talked about was called 'TAAAANK!!' which allows the squad to add +1 to penetrate armour for a turn of shooting.
Overwatch would supposedly allow them a round of shooting during the enemy’s shooting phase at the cost of not shooting and assaulting next turn (effectively going to ground).
I have been told the Orders system works a bit different to how it is currently rumoured above, but wasn’t able to get clarification yet.
Lumbering Behemoth
This rule allows IG Tanks to move (up to 6”) and fire some weapons, such as Turret and Hull weapons or Turret and Sponson weapons but not all three. It’s possible this only applies to Leman Russ Variants, as they are the only ones with Sponsons.
HQ
Officer
Can reportedly be upgraded for x-amount to get Storm Troopers as Troops
Primaris Psyker
Apparently able to blast tanks with a psychic power. No further details have emerged as yet.
Commissar Lord
Early on was rumoured to allow Stormtroopers as Troops choices. This has since been debunked. Newer rumours say he is described as having lots of inspirational powers (possibly fearless)
Inquisitor and Retinue
Very early rumours pointed to an entry for IG as an HQ choice, which would supposedly appear much like the elites from the current Daemon Hunters/Witch Hunters books. There has been no recent mention of this however.
Commissars
Are supposedly now squad upgrades, technically allowing a lot of Commissars to appear in an army.
GGM007 also offered the following from a GW Manager:
Originally Posted by GGM007
He said that command squads could be accompanied by 3 types of 'Councilor' which were 'Fleet liason officer' some kind of psyker/astropath and an artillery spotter/officer.
Fleet Officer
Rumoured to allows some type of orbital bombardment, details unknown.
Astropath
Supposedly has a 'predicting' ability, possibly similar to Sicarius's ability to re-roll "seize the initiative".
There are apparently a few other things that you can give the Command Squad to affect the army. No further details are available as yet.
Elites
Stormtroopers
The assumption has been made based on the WIP Stormtrooper mini that Stormtroopers will be able to take shotguns and may be able to Infiltrate if not transported. You can supposedly have a Storm Trooper Squad/Platoon as a Troops choice (not clear if this means both or one of), but this is reliant on an upgrade to the Officer leading the army. They may also get to pick from a list of mission 'operations', such as outflank, deepstrike etc.
Bestiaparda offered the following:
Originally Posted by Bestiaparda
Hellguns will be now AP 3 as I said in the other long dead post, making stormtroopers capable of dealing with a lot of different (MEQ) opponents...
This has been confirmed by one of my Ninja who said that AP3 "hot shots" for Hell Guns will be in there, but wasn’t sure if it was a permanent thing. He gathered it's more likely going to be like the Dire Avengers’ Blade Storm skill.
Ogryns
Rumoured to be T5 with a 4+ save and Feel No Pain. Further rumours said EITHER T5 or FNP will make the final cut, but probably not both.
Sniper Squads
Can supposedly infiltrate, get stealth, range finders and all models in the squad have sniper rifles and BS 4.
Veteran Squads
Have been rumoured to become upgrades to platoons rather than Elites choices and may work like Ork Ard Boyz in that you may upgrade one unit in the whole army.
Troops
Imperial Guard Platoons
Platoons will supposedly be structured as follows:
1 command squad
2 - 5 infantry squads
0 - 5 heavy weapons squads
0-2 special weapons squads
0-1 conscript squad
The entire platoon with all these squads will only take one Troops selection in the FOC.
Platoons will supposedly benefit from various special rules which only work if the Platoon Command Squad is alive and within 12” of the rest of the platoon (possibly Vox Channels). One such special rule is rumoured to be called "Platoon Drill" or something similar, and grants the ability to ignore any other squad within the Platoon for the purposes of determining the enemy's cover save. What this means is that the Guard squads will get a cover save when being shot at through a squad in the same Platoon, but their enemy will not get one when the squad shoots back.
Platoons have been rumoured to have a great number of options available to them including attaching various support vehicles like sentinels, hellhounds and demolishers. They still take up a FOC spot, but become part of the platoon and so will benefit from “Platoon Drill” and other Platoon-wide rules rule.
Platoons are rumoured to be able to merge into one big unit (sort of the opposite of Space Marine combat squads). So for example the platoon HQ and all its squads can merge into a single unit to hold an objective. Some more rules are probably applied to this but no further details have emerged forthcoming.
Kill Points for Platoons have supposedly been sorted out. The example given to me was a platoon Command Squad and 4 Guardsmen Squads will surrender one kill point if you lose half the platoon (eg - Command Squad & two Guard Squads). You then surrender another kill point if the Platoon is wiped out. So instead of being five KP worth, that platoon is worth two.
More recently, this has been rumoured to be 1 KP for the entire Platoon, although there is some conjecture about whether Officers will yield a further KP.
There has been much talk about a point decrease to 4points per Guardsman. This has also been rumoured to be 50 point Infantry squads (10 men with Sgt, Heavy Bolter & Flamer).
Heavy weapons teams will supposedly be required to be on large bases, with Col.Gravis posting the following:
Originally Posted by Col.Gravis
Aye, if your basing your teams at the moment it would proabbly not be adviseable to base them seperately, which is all I'm saying at the moment.
It is assumed there will be some sort of rule making HW Teams a single 2W entity, like a Space Marine Attack Bike. Nothing has been rumoured on this yet though.
Conscripts
Originally rumoured to be a Troops choice that didn’t take up a FOC slot, they were rumoured to come with a command squad of a Commissar and three teams of Heavy Bolters. The concept being that if the Conscripts break, the Heavy Bolter team guns them down each one killed would give +1 to their Ld up to a max of 10. They were also rumoured to become Fearless until the Commissar and HW team have been killed. More recently, this rumour has been refuted by several sources, so it’s up in the air at the moment. Other rumours say conscripts will disappear altogether, or remain only as “naked” Platoons.
Transports
Chimera
Seems to have been given new stats and undefined special rules in Forge World’s IA2 update.
www.forgeworld.co.uk/pdf/ia2-update.pdf This could be an indication of what is to come.
Valkyrie
Most likely will be a skimmer (possibly fast) and is rumoured to allow embarked troops to deploy after deep striking. Another rumour says they will be able to DS more accurately like Drop Pods. GGM007 added the following:
Originally Posted by GGM007
The Valkyrie was desrcibed as having 2 types, both carrying troops but one was more of a gunship.
It was originally rumoured to only be a transport for Stormtroopers, but more recently it has been said it will be available to all units that have access to Chimeras.
Fast Attack
Sentinels
Will be available for both Fast Attack and HS slots, with the slot determining the weapon and upgrade options, as well as special rules. Fast Attack Sentinels will retain Scout, but only have the option to be open topped.
Hellhound
Supposedly bought in squadrons of 3 (this could mean up to 3), and they can combine there firepower but will sacrifice a turn of shooting like dire avengers do. They will subsequently suffer +1 to any damage results during their reload turn. It has also been rumoured to have three variants, although no further details have emerged about this.
Bestiaparda supplemented this with the following:
Originally Posted by Bestiaparda
There will be three types of Hellhound: Hellhound, Devildog and another name I don´t remember... Three types of tank=three types of gun=flamer, melta and plasma.
One of my Ninja tells me that apparently the three different Hellhounds will be Fire attack, Chemical attack and Biological attack. He wasn’t able to elaborate on the rules.
Valkyrie (possibly Valkyrie Vendetta)
The “up-gunned” version of the Valkyrie is rumoured to be a Fast Attack Choice called the Vendetta. There is much speculation about this.
Heavy Support
There are rumoured to be 21 “variants” of tank in the new Codex. It is unclear what exactly constitutes a variant though. It has been rumoured that at least one old style of artillery tank, possibly the Griffon, will make a return.
Sentinels
Heavy Support Sentinels will lose Scout, but will be enclosed and have options for heavy weapons such as the Plasma Cannon.
Leman Russ
Can reportedly be bought as a squadron so you can get 3 for a single FOC. It is unclear if this is a true Vehicle Squadron, or a three-to-a-slot situation.
Russ’ have been rumoured to cost 150 points with increased Sponson cost, so a LR will supposedly cost 180 points with 3 HB.
They have been rumoured to come with a hull heavy bolter, smoke launchers and searchlight as standard.
Russ’ have been rumoured to have front armour 14 and side armour 13. It has been rumoured to drop to front armour 13. There have also been rumours that they will not change at all.
It has been pretty much universally stated that the Baneblade is NOT in the new codex.
Minis
First Wave rumoured to be as follows (US$):
IG Codex $25
IG Primaris Psyker $15
IG Ratling Snipers $20
IG Sentinel $25
IG Cadian Command Squad $25
IG Catachan Command Squad $25
IG Valkyrie $50
IG Cadian Shock Troops $22
IG Catachan Jungle Fighters $22
The green of the Commissar Lord can be seen here:
warseer.com/forums/attachment...7&d=1214001137New Ratlings have supposedly been spotted and have cloaks and hoods.
The new Sentinel box is rumoured to have all Heavy Weapon options including at least a Plasma Cannon, as well as the Armoured Crew Compartment bits in the box.
The contents of the Command Squads apparently includes an underarm swagger stick Drill Instructor style. It is not clear which one has this, but most likely it will be the Cadian one.
Some say the Valkyrie will include bits to make a Vulture as well. This is far from confirmed and could just be wish-listing repeated as rumour. A CAD picture of the interior can be seen here:
warseer.com/forums/attachment...8&d=1214001168The Cadian and Catachan Boxes are most likely 10 man sets with a heavy weapon included. Nothing has been said about whether the box will include multiple heavy weapon options, or if individual heavy weapons sets will be withdrawn. The Catachans are rumoured to be a slight improvement in sculpt more in line with the recent Heavy Weapons team than their original incarnation.
GGM007 has dished the following info from a Manager:
Originally Posted by GGM007
He said Cadians will be repacked from 20 to 10 but he didn't think it would include a HW team. The Battleforce would also change (prob losing the Russ and gaining Sentinals or something, basically Troopers are about to get more expensive..........)
There will apparently be a Direct Only blister with the three advisors: Master of the Fleet, Master of the Watch (?) and Astropath.
CAD drawings of some tanks have been spotted but it is not clear if these are simply concepts or if they are in production. It has been rumoured that the new Leman Russ kit will allow plastic demolishers and a 3rd variant, another rumour saying 5 (standard, demolisher, conqueror, exterminator, and the new variant). It is also rumoured that Chimeras and Hellhounds will share a kit.
The C SD picture of what is thought to be the new Hellhound can be seen here:
www.warseer.com/forums/attach...8&d=1233353300They don’t seem to be included in the first wave either way.
Plastic Roughriders in the Cadian style have been rumoured. Little has been said about these, so they would be 2nd wave at the very least.
A WIP Stormtrooper with shotgun (assumed to be Plastic) has been seen. It is unclear when or if this will be released but it doesn't appear to be in the first wave. They are supposedly 10 models to a box from £12-15. No further word on box contents. WIP can be seen here:
warseer.com/forums/attachment...4&d=1232629639There have been rumours of Greatcoat plastics for some time, but these have been consistently shot down by those “in the know”. It seems quite a few GW managers are reporting that plastic Greatcoats are in the pipeline, possibly even as soon as 2nd wave. They will supposedly make Steel Legion, Kreig, and/or Valhallans, which some people believe to be a sign the rumour is untrue, as the look of those regiments would need to be drastically altered to create them all from one kit.
Regardless of whether or not they are being developed, it is safe to say they will not be seen during the initial first wave release.
Background & Art
The front cover of the codex supposedly features Cadians.
Nothing else has yet emerged about the background and art of the new Codex
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Last edited by The Dude; 06-02-2009 at 04:02.
warseer.com/forums/showthread.php?t=179387Very encouraging that they're fixing the LR, which has been neutered completely in 5th edition thus far with the Lumbering Behemoth rule which essentially means moving less than x inches = you can fire heavy bolters or something.
The KP system seems to have been reasonably altered too.